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From: Jim Smith
Subject: Concept Car
Date: 30 May 2003 06:46:14
Message: <3ed73676@news.povray.org>
This is a car i made in Rhino and rendered in POVRay with radioosity


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From: Rick [Kitty5]
Subject: Re: Concept Car
Date: 30 May 2003 08:12:10
Message: <3ed74a9a@news.povray.org>
Jim Smith wrote:
> This is a car i made in Rhino and rendered in POVRay with radioosity

Would be interested in the techniques you used to make the car - eg did you
make half a car, mirror & join?

How about a rendering of just the curves (create a pipe for each curve)


-- 
Rick

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POV-Ray News & Resources http://Povray.co.uk
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From: Gena
Subject: Re: Concept Car
Date: 30 May 2003 09:31:45
Message: <3ED75D42.860BB049@mail.com>
Jim Smith wrote:

> This is a car i made in Rhino and rendered in POVRay with radioosity

The latest trend is to use HDRI for such kind of models/scenes. In
this case your Rhino3D model could look smth. like this :)
http://www.suurland.com/image_x.php?image=../images/gallery_stills_newbeetle_hdri.jpg

This is image from Thomas Suurland's homepage:
www.suurland.com
You can find there very detailed tutorial as well.

Gena.


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From: Harold
Subject: Re: Concept Car
Date: 30 May 2003 10:33:50
Message: <3ed76bce@news.povray.org>
Yes a very nice car, and I agree with Gena, HDRI rendering would be
great. Especially if you also use Tek's nice metal flake texture.
http://www.evilsuperbrain.com

It would be awesome :-)


Harold

"Jim Smith" <rob### [at] hotmailcom> wrote in message
news:3ed73676@news.povray.org...
> This is a car i made in Rhino and rendered in POVRay with radioosity
>
>
>
>
>
>
>


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From: Gena
Subject: Re: Concept Car
Date: 30 May 2003 14:07:57
Message: <3ED79DFC.C05C88C5@mail.com>
"Rick [Kitty5]" wrote:

> Would be interested in the techniques you used to make the car - eg did you
> make half a car, mirror & join?

This tutorial explains that it's better to avoid mirror technique:
http://www.suurland.com/gallery_stills_newbeetle_modeling.htm

Gena.


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From: Hugo Asm
Subject: Re: Concept Car
Date: 30 May 2003 17:56:44
Message: <3ed7d39c@news.povray.org>
Nice car, and you've done it with Rhino ... that's a really tough interface.

> > did you make half a car, mirror & join?
>
> This tutorial explains that it's better to avoid mirror technique

But when the shape is triangulated, and the normals have been calculated,
you can still cut away half of it and save 50% memory.

Regards,
Hugo


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From: Gena
Subject: Re: Concept Car
Date: 30 May 2003 18:22:04
Message: <3ED7D989.246E736F@mail.com>
Hugo Asm wrote:

> But when the shape is triangulated, and the normals have been calculated,
> you can still cut away half of it and save 50% memory.

Which memory do you mean - modeller or POV-Ray? As far as I know
povray doesn't have 'mirror' function yet, does it? So you still need both
parts.

Actually, I usually use mirror technique myself (sPatch) for human
faces, figures and other symmetric stuff. And as a rule the problem
is the same as described in that tutorial - to get seamless transition
from one part to another. But I doubt if it's possible to make human
face without mirror technique. Though it looks like it's not a problem
for cars.

Gena.


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From: Hugo Asm
Subject: Re: Concept Car
Date: 30 May 2003 20:02:31
Message: <3ed7f117@news.povray.org>
> Which memory do you mean - modeller or POV-Ray?
> As far as I know povray doesn't have 'mirror' function yet, does it?

I mean POV-Ray's memory, and mirroring is easy. For example:

scale <-1,1,1>

...mirrors any object in the X direction.  :o)

Regards,
Hugo


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From: Gena Obukhov
Subject: Re: Concept Car
Date: 30 May 2003 23:58:02
Message: <3ED82672.6D0A1475@mail.com>
Hugo Asm wrote:

> I mean POV-Ray's memory, and mirroring is easy. For example:
>
> scale <-1,1,1>
>
> ...mirrors any object in the X direction.  :o)

Hmm... I always suspected that I know only about 55% of POV-Ray
functionality ;)

Gena.


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From: Ib Rasmussen
Subject: Re: Concept Car
Date: 31 May 2003 06:10:00
Message: <3ED87F51.4070308@ibras.dk>
Gena Obukhov wrote:

> Hugo Asm wrote:
> 
> 
>>I mean POV-Ray's memory, and mirroring is easy. For example:
>>
>>scale <-1,1,1>
>>
>>...mirrors any object in the X direction.  :o)
>>
> 
> Hmm... I always suspected that I know only about 55% of POV-Ray
> functionality ;)

Thats about 10 times as much as me. (But I did know the mirror trick, 
and uses it extensively.)

/Ib


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