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Gena Obukhov wrote:
> Hugo Asm wrote:
>
>
>>I mean POV-Ray's memory, and mirroring is easy. For example:
>>
>>scale <-1,1,1>
>>
>>...mirrors any object in the X direction. :o)
>>
>
> Hmm... I always suspected that I know only about 55% of POV-Ray
> functionality ;)
Thats about 10 times as much as me. (But I did know the mirror trick,
and uses it extensively.)
/Ib
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