POV-Ray : Newsgroups : povray.binaries.images : pov ray jenga (77 Kb) Server Time
20 Nov 2024 12:37:09 EST (-0500)
  pov ray jenga (77 Kb) (Message 1 to 5 of 5)  
From: B  Gimeno
Subject: pov ray jenga (77 Kb)
Date: 10 May 2003 06:49:16
Message: <3ebcd92c@news.povray.org>
someone for a little play of jenga?

http://www.google.com/search?q=jenga&ie=UTF-8&oe=UTF-8&hl=es&lr=


comments? criticism? insults? jokes? irtc medals?


Bruno Gimeno
esto es la realidad
http://usuarios.tripod.es/game2413


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Attachments:
Download 'pov_jenga.jpg' (77 KB)

Preview of image 'pov_jenga.jpg'
pov_jenga.jpg


 

From: Ib Rasmussen
Subject: Re: pov ray jenga (77 Kb)
Date: 10 May 2003 07:55:57
Message: <3EBCE934.3090906@ibras.dk>
B. Gimeno wrote:

> someone for a little play of jenga?
> comments? criticism? insults? jokes? irtc medals?

Let's see, insults shouldn't be too difficult.

The lighting seems a bit bland, at least on my lcd screen.

The orientation of the wood grain should be along the long side of the 
pieces.

The ground doesn't look like the ideal surface for this game.

/Ib


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From: Aaron Gillies
Subject: Re: pov ray jenga (77 Kb)
Date: 10 May 2003 12:36:14
Message: <3ebd2a7e$1@news.povray.org>
Very clever modelling. :)

It looks like you have applied a higher-than-usual ambient value to
the scene somehow.  Is this so?  It looks fine, but contributes a lot
of gray tones to the colors, which gives it a washed-out sort of look.
Maybe you could accomplish the same thing with radiosity?

Neat image and good concept.

Aaron




"B. Gimeno" <apl### [at] jazzfreecom> wrote in message
news:3ebcd92c@news.povray.org...
> someone for a little play of jenga?
>
> http://www.google.com/search?q=jenga&ie=UTF-8&oe=UTF-8&hl=es&lr=
>
>
> comments? criticism? insults? jokes? irtc medals?
>
>
> Bruno Gimeno
> esto es la realidad
> http://usuarios.tripod.es/game2413
>
>
>


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From: B  Gimeno
Subject: Re: pov ray jenga (77 Kb)
Date: 11 May 2003 16:44:39
Message: <3ebeb637$1@news.povray.org>

news:3ebd2a7e$1@news.povray.org...
> Very clever modelling. :)
>
> It looks like you have applied a higher-than-usual ambient value to
> the scene somehow.  Is this so?  It looks fine, but contributes a lot
> of gray tones to the colors, which gives it a washed-out sort of look.
> Maybe you could accomplish the same thing with radiosity?
>
these where my global settings, i still need a lot practise to work in a
convincing way with radiosity

global_settings {
  assumed_gamma 1.0
  radiosity { Rad_Settings(Radiosity_OutdoorLight, off,off) }
}

the source file is available at p.b.s-f, but still needs some finishing
touches, comments?

> Neat image and good concept.

thank you!

pd, someone knows how works the povray true type font? i only get warnings
all the time

pd2, sorry for my english

 Bruno Gimeno
 esto es la realidad
 http://usuarios.tripod.es/game2413


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From: Hughes, B 
Subject: Re: jenga suggestions image [50KB jpg]
Date: 27 May 2003 05:16:54
Message: <3ed32d06@news.povray.org>
"B. Gimeno" <apl### [at] jazzfreecom> wrote in message
news:3ebeb637$1@news.povray.org...
>

> news:3ebd2a7e$1@news.povray.org...
> >
> > It looks like you have applied a higher-than-usual ambient value
>
> these where my global settings, i still need a lot practise to work in a
> convincing way with radiosity
>
> global_settings {
>   assumed_gamma 1.0
>   radiosity { Rad_Settings(Radiosity_OutdoorLight, off,off) }
> }
>
> pd, someone knows how works the povray true type font? i only get warnings
> all the time

Hi Bruno. A much delayed response from me, for you...

The thing about using rad_def.inc is that you still need to set
ambient_light in global_settings to 0, or a small number, because of how
radiosity affects usually dark shadowed places. With default ambience you
see an additive effect. Attached is a rendering using that change and also a
light_source rgb 1.5 instead of the usual <1,1,1>. Just happens to be
something I do a lot to mimic brightly lit scenes for better contrast and
intensity. Not necessarily a *golden rule* for POV-Ray though.

If you are having problems with a ttf file it could be needing a 'charset'
in global_settings. Check your Help documentation section 6.11.6 for
information about that. Possible settings are ascii, utf8 and sys (see also
global_settings section 6.11).

Edit: hopefully my first reply cancelled okay. I had forgotten to mention
 I also changed recursion_limit in rad_def.inc from 1 to 2.

Bob H.


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Attachments:
Download 'jenga redone.jpg' (37 KB)

Preview of image 'jenga redone.jpg'
jenga redone.jpg


 

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