From: Daniel Nilsson
Subject: My first post... (87kb)
Date: 13 Mar 2003 07:51:55
Message: <3e707eeb@news.povray.org>
...was not a reflective ball over a checkered plane so I post one now
instead.
The ball is not only reflective but also refractive and uses dispersion and
photons for a total render time of 20h.
--
Daniel Nilsson
From: Marc Jacquier
Subject: Re: My first post... (87kb)
Date: 13 Mar 2003 13:26:08
Message: <3e70cd40@news.povray.org>
Nice caustic indeed but you forgot the smoke due to burning checker ;)
Marc
news: 3e707eeb@news.povray.org...
> ...was not a reflective ball over a checkered plane so I post one now> instead.> The ball is not only reflective but also refractive and uses dispersion
and
> photons for a total render time of 20h.>> --> Daniel Nilsson>>>
From: Hugo Asm
Subject: Re: My first post... (87kb)
Date: 14 Mar 2003 06:34:34
Message: <3e71be4a@news.povray.org>
OK.. welcome here. :o)
What are those round spots in the ball? Shadow is too dark (but realistic
when there is only one lightsource and a black sky). Specular reflection is
almost invisible although the material is glassy? Nice color fades due to
dispersion!
Regards,
Hugo
From: Daniel Nilsson
Subject: Re: My first post... (87kb)
Date: 14 Mar 2003 09:55:45
Message: <3e71ed71$1@news.povray.org>
"Marc Jacquier" <jac### [at] wanadoofr> wrote in message
news:3e70cd40@news.povray.org...
> Nice caustic indeed but you forgot the smoke due to burning checker ;)> Marc
Thanks!
The checker is obviously made of fireproof material :)
--
Daniel Nilsson
From: Daniel Nilsson
Subject: Re: My first post... (87kb)
Date: 14 Mar 2003 10:03:54
Message: <3e71ef5a$1@news.povray.org>
"Hugo Asm" <hua### [at] post3teledk> wrote in message
news:3e71be4a@news.povray.org...
> OK.. welcome here. :o)>> What are those round spots in the ball? Shadow is too dark (but realistic> when there is only one lightsource and a black sky). Specular reflection
is
> almost invisible although the material is glassy? Nice color fades due to> dispersion!>> Regards,> Hugo
The spots are bubbles of air in the glass.
I too think the shadow is a little dark. I hoped the photons would have
spread a bit more to fill the shadow. I actually have no idea of what
happend to the specular highlight. It was more visible in my test render.
--
Daniel Nilsson
From: Rick [Kitty5]
Subject: Re: My first post... (87kb)
Date: 14 Mar 2003 13:47:44
Message: <3e7223d0$1@news.povray.org>
Daniel Nilsson wrote:
> ...was not a reflective ball over a checkered plane so I post one now> instead.> The ball is not only reflective but also refractive and uses> dispersion and photons for a total render time of 20h.
:))
nice bubbles
--
Rick
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From: Hugo Asm
Subject: Re: My first post... (87kb)
Date: 15 Mar 2003 07:33:46
Message: <3e731daa$1@news.povray.org>
> I actually have no idea of what happend to the> specular highlight. It was more visible in my test render.
I think, the documentation says always to turn off photons for the glass
itself. Not sure wether this is realistic but it has an effect on speculars.
Regards,
Hugo