"Hugo Asm" <hua### [at] post3teledk> wrote in message
news:3e71be4a@news.povray.org...
> OK.. welcome here. :o)
>
> What are those round spots in the ball? Shadow is too dark (but realistic
> when there is only one lightsource and a black sky). Specular reflection
is
> almost invisible although the material is glassy? Nice color fades due to
> dispersion!
>
> Regards,
> Hugo
The spots are bubbles of air in the glass.
I too think the shadow is a little dark. I hoped the photons would have
spread a bit more to fill the shadow. I actually have no idea of what
happend to the specular highlight. It was more visible in my test render.
--
Daniel Nilsson
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