POV-Ray : Newsgroups : povray.binaries.images : My first post... (87kb) Server Time
16 Nov 2024 06:16:01 EST (-0500)
  My first post... (87kb) (Message 1 to 8 of 8)  
From: Daniel Nilsson
Subject: My first post... (87kb)
Date: 13 Mar 2003 07:51:55
Message: <3e707eeb@news.povray.org>
...was not a reflective ball over a checkered plane so I post one now
instead.
The ball is not only reflective but also refractive and uses dispersion and
photons for a total render time of 20h.

--
Daniel Nilsson


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From: Marc Jacquier
Subject: Re: My first post... (87kb)
Date: 13 Mar 2003 13:26:08
Message: <3e70cd40@news.povray.org>
Nice caustic indeed but you forgot the smoke due to burning checker ;)
Marc

news: 3e707eeb@news.povray.org...
> ...was not a reflective ball over a checkered plane so I post one now
> instead.
> The ball is not only reflective but also refractive and uses dispersion
and
> photons for a total render time of 20h.
>
> --
> Daniel Nilsson
>
>
>


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From: Andrew Coppin
Subject: Re: My first post... (87kb)
Date: 13 Mar 2003 17:10:33
Message: <3e7101d9@news.povray.org>
Beats my first post...

Andrew.


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From: Hugo Asm
Subject: Re: My first post... (87kb)
Date: 14 Mar 2003 06:34:34
Message: <3e71be4a@news.povray.org>
OK.. welcome here.  :o)

What are those round spots in the ball? Shadow is too dark (but realistic
when there is only one lightsource and a black sky). Specular reflection is
almost invisible although the material is glassy?  Nice color fades due to
dispersion!

Regards,
Hugo


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From: Daniel Nilsson
Subject: Re: My first post... (87kb)
Date: 14 Mar 2003 09:55:45
Message: <3e71ed71$1@news.povray.org>
"Marc Jacquier" <jac### [at] wanadoofr> wrote in message
news:3e70cd40@news.povray.org...
> Nice caustic indeed but you forgot the smoke due to burning checker ;)
> Marc

Thanks!
The checker is obviously made of fireproof material :)

--
Daniel Nilsson


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From: Daniel Nilsson
Subject: Re: My first post... (87kb)
Date: 14 Mar 2003 10:03:54
Message: <3e71ef5a$1@news.povray.org>
"Hugo Asm" <hua### [at] post3teledk> wrote in message
news:3e71be4a@news.povray.org...
> OK.. welcome here.  :o)
>
> What are those round spots in the ball? Shadow is too dark (but realistic
> when there is only one lightsource and a black sky). Specular reflection
is
> almost invisible although the material is glassy?  Nice color fades due to
> dispersion!
>
> Regards,
> Hugo

The spots are bubbles of air in the glass.
I too think the shadow is a little dark. I hoped the photons would have
spread a bit more to fill the shadow. I actually have no idea of what
happend to the specular highlight. It was more visible in my test render.

--
Daniel Nilsson


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From: Rick [Kitty5]
Subject: Re: My first post... (87kb)
Date: 14 Mar 2003 13:47:44
Message: <3e7223d0$1@news.povray.org>
Daniel Nilsson wrote:
> ...was not a reflective ball over a checkered plane so I post one now
> instead.
> The ball is not only reflective but also refractive and uses
> dispersion and photons for a total render time of 20h.

:))

nice bubbles

--
Rick

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From: Hugo Asm
Subject: Re: My first post... (87kb)
Date: 15 Mar 2003 07:33:46
Message: <3e731daa$1@news.povray.org>
> I actually have no idea of what happend to the
> specular highlight. It was more visible in my test render.

I think, the documentation says always to turn off photons for the glass
itself. Not sure wether this is realistic but it has an effect on speculars.

Regards,
Hugo


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