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Hi guys, I'm trying to create a Metalflake finish in Pov-ray. Back in the
seventies it was a popular type of paint, using a very rough metallic flake
basecoat, under a smooth glossy transparant coloured paint. The texture I
used in this pic is:
texture { pigment { color red 0.200 green 0.000 blue 0.200 }finish{phong 2
roughness .05 specular 2 metallic .9 reflection .3} normal {bumps .3}}
it looks okay for the basecoat but needs a smooth glossy top layer.... Has
anyone got some tips or ideas how to improve this?
Mark van der Kwaak
www.dbbp.com
Post a reply to this message
Attachments:
Download 'cb18_lv.jpg' (93 KB)
Preview of image 'cb18_lv.jpg'
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Duckman <duc### [at] wxsnl> wrote in message news:3e67977c@news.povray.org...
> Hi guys, I'm trying to create a Metalflake finish in Pov-ray. Back in the
> seventies it was a popular type of paint, using a very rough metallic
flake
> basecoat, under a smooth glossy transparant coloured paint. The texture I
> used in this pic is:
>
> texture { pigment { color red 0.200 green 0.000 blue 0.200 }finish{phong 2
> roughness .05 specular 2 metallic .9 reflection .3} normal {bumps .3}}
>
> it looks okay for the basecoat but needs a smooth glossy top layer.... Has
> anyone got some tips or ideas how to improve this?
> Mark van der Kwaak
> www.dbbp.com
>
>
>
>
is putting a "real" outside coating around the metal parts out of the
question? i got this effect with this code, but it made the paint look more
blue. making a layered texture, i couldn't quite get it to look like this.
but i didn't spend much time.
#declare layered_paint_1 =
texture
pigment
rgb <0.200, 0.000, 0.200>
}
finish{
phong 2
phong_size 10
roughness .05
specular 2
metallic .9
reflection .3
}
normal {bumps .3}
}
sphere {
<0, 5, 0>,5
scale <1, .2, 1>
texture {layered_paint_1 scale .01}
}
sphere {
<0, 5.05, 0>, 5.05
scale <1, .2, 1>
texture {
pigment {
rgbt <.9, .9, 9, .95>
}
finish {
phong .75
phong_size 130
specular 1
roughness .001
}
}
}
Post a reply to this message
Attachments:
Download 'circle.jpg' (21 KB)
Preview of image 'circle.jpg'
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"Ross Litscher" <lit### [at] osuedu> wrote in message
news:3e67a510@news.povray.org...
>
> Duckman <duc### [at] wxsnl> wrote in message news:3e67977c@news.povray.org...
> > Hi guys, I'm trying to create a Metalflake finish in Pov-ray. Back in
the
> > seventies it was a popular type of paint, using a very rough metallic
> flake
> > basecoat, under a smooth glossy transparant coloured paint. The texture
I
> > used in this pic is:
> >
> > texture { pigment { color red 0.200 green 0.000 blue 0.200 }finish{phong
2
> > roughness .05 specular 2 metallic .9 reflection .3} normal {bumps .3}}
> >
> > it looks okay for the basecoat but needs a smooth glossy top layer....
Has
> > anyone got some tips or ideas how to improve this?
> > Mark van der Kwaak
> > www.dbbp.com
> >
> >
> >
> >
>
> is putting a "real" outside coating around the metal parts out of the
> question? i got this effect with this code, but it made the paint look
more
> blue. making a layered texture, i couldn't quite get it to look like this.
> but i didn't spend much time.
>
>
> #declare layered_paint_1 =
> texture
>
> pigment
>
> rgb <0.200, 0.000, 0.200>
> }
> finish{
> phong 2
> phong_size 10
> roughness .05
> specular 2
> metallic .9
> reflection .3
> }
> normal {bumps .3}
> }
>
> sphere {
> <0, 5, 0>,5
> scale <1, .2, 1>
> texture {layered_paint_1 scale .01}
> }
>
>
> sphere {
> <0, 5.05, 0>, 5.05
> scale <1, .2, 1>
> texture {
> pigment {
> rgbt <.9, .9, 9, .95>
> }
> finish {
> phong .75
> phong_size 130
> specular 1
> roughness .001
> }
> }
> }
>
Well, I thought of that but it would be a hell of a job....
there must be an easier way!
Post a reply to this message
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> rgbt <.9, .9, 9, .95>
It's not a surprise that it's more blue when you do this. :o)
A layered texture is the answer.
Regards,
Hugo
Post a reply to this message
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w00t!
lousy mistakes!
Hugo Asm <hua### [at] post3teledk> wrote in message
news:3e67d1d0$1@news.povray.org...
> > rgbt <.9, .9, 9, .95>
>
> It's not a surprise that it's more blue when you do this. :o)
>
> A layered texture is the answer.
>
>
> Regards,
> Hugo
>
>
Post a reply to this message
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That is awesome! I think it is good that way
because of distance, great site you have,
and I sent you an E-mail called "Saw your
bikes".
Alex
"Duckman" <duc### [at] wxsnl> wrote in message news:3e67977c@news.povray.org...
| Hi guys, I'm trying to create a Metalflake finish in Pov-ray. Back in the
| seventies it was a popular type of paint, using a very rough metallic flake
| basecoat, under a smooth glossy transparant coloured paint. The texture I
| used in this pic is:
|
| texture { pigment { color red 0.200 green 0.000 blue 0.200 }finish{phong 2
| roughness .05 specular 2 metallic .9 reflection .3} normal {bumps .3}}
|
| it looks okay for the basecoat but needs a smooth glossy top layer.... Has
| anyone got some tips or ideas how to improve this?
| Mark van der Kwaak
| www.dbbp.com
|
|
|
|
Post a reply to this message
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Duckman wrote:
>
> it looks okay for the basecoat but needs a smooth glossy top layer.... Has
> anyone got some tips or ideas how to improve this?
Glossy top layer = transparent pigment, no normal, tight specular
highlight, fresnel variable reflection. Remember to give the object an
interior {} with an ior for the fresnel reflection.
-Xplo
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Thanks for all the input, this is what I came up with using the comments and
suggestions I received:
#declare metalflake3 =
texture { pigment { rgb <.2, .0, .2> } finish { phong 2 phong_size 10
roughness .1 specular 2 metallic .9 reflection .3} normal {bumps .5} }
texture { pigment { rgbt <.2, .0, .2, .95> } finish { phong 1
phong_size 130 roughness .001 specular 1 reflection .2 }}
I started with almost clear top layers but the colour became too light,
after about 10 attempts this one was the best sofar......
What do you think?
"Duckman" <duc### [at] wxsnl> wrote in message news:3e67977c@news.povray.org...
> Hi guys, I'm trying to create a Metalflake finish in Pov-ray. Back in the
> seventies it was a popular type of paint, using a very rough metallic
flake
> basecoat, under a smooth glossy transparant coloured paint. The texture I
> used in this pic is:
>
> texture { pigment { color red 0.200 green 0.000 blue 0.200 }finish{phong 2
> roughness .05 specular 2 metallic .9 reflection .3} normal {bumps .3}}
>
> it looks okay for the basecoat but needs a smooth glossy top layer.... Has
> anyone got some tips or ideas how to improve this?
> Mark van der Kwaak
> www.dbbp.com
>
>
>
>
Post a reply to this message
Attachments:
Download 'cb18_lv_04.jpg' (74 KB)
Preview of image 'cb18_lv_04.jpg'
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Thanks for all the input, this is what I came up with using the comments and
suggestions I received:
#declare metalflake3 =
texture { pigment { rgb <.2, .0, .2> } finish { phong 2 phong_size 10
roughness .1 specular 2 metallic .9 reflection .3} normal {bumps .5} }
texture { pigment { rgbt <.2, .0, .2, .95> } finish { phong 1
phong_size 130 roughness .001 specular 1 reflection .2 }}
I started with almost clear top layers but the colour became too light,
after about 10 attempts this one was the best sofar......
What do you think?
"Duckman" <duc### [at] wxsnl> wrote in message news:3e67977c@news.povray.org...
> Hi guys, I'm trying to create a Metalflake finish in Pov-ray. Back in the
> seventies it was a popular type of paint, using a very rough metallic
flake
> basecoat, under a smooth glossy transparant coloured paint. The texture I
> used in this pic is:
>
> texture { pigment { color red 0.200 green 0.000 blue 0.200 }finish{phong 2
> roughness .05 specular 2 metallic .9 reflection .3} normal {bumps .3}}
>
> it looks okay for the basecoat but needs a smooth glossy top layer.... Has
> anyone got some tips or ideas how to improve this?
> Mark van der Kwaak
> www.dbbp.com
>
>
>
>
Post a reply to this message
Attachments:
Download 'cb18_lv_04.jpg' (74 KB)
Preview of image 'cb18_lv_04.jpg'
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#include "colors.inc"
global_settings {assumed_gamma 1.8}
camera {location <0,10,-10>
right x*image_width/image_height look_at <0.0, 0.0, 0.0>}
light_source { z, rgb .5 translate -z*50 rotate x*70 rotate y*50}
background {White}
#declare layered_paint_1 =
texture {
pigment{rgb <0.200, 0.000, 0.200>}
finish{
phong 2
phong_size 5
roughness .05
specular 2
metallic .9
reflection .3
}
normal {bumps .3}
}
#declare layered_paint_2 =
texture {
pigment {
rgbt <.9, .9, 9, .80>
}
finish {
phong 2.9
phong_size 200
specular 2
roughness .005
}
}
sphere {
<0, 5.05, 0>, 5.05
scale <1, .2, 1>
texture {average
texture_map {
[.80 layered_paint_1]
[.30 layered_paint_2]
}
scale .001
}
}
--
Martial
http://Cathemline.org
Post a reply to this message
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