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#include "colors.inc"
global_settings {assumed_gamma 1.8}
camera {location <0,10,-10>
right x*image_width/image_height look_at <0.0, 0.0, 0.0>}
light_source { z, rgb .5 translate -z*50 rotate x*70 rotate y*50}
background {White}
#declare layered_paint_1 =
texture {
pigment{rgb <0.200, 0.000, 0.200>}
finish{
phong 2
phong_size 5
roughness .05
specular 2
metallic .9
reflection .3
}
normal {bumps .3}
}
#declare layered_paint_2 =
texture {
pigment {
rgbt <.9, .9, 9, .80>
}
finish {
phong 2.9
phong_size 200
specular 2
roughness .005
}
}
sphere {
<0, 5.05, 0>, 5.05
scale <1, .2, 1>
texture {average
texture_map {
[.80 layered_paint_1]
[.30 layered_paint_2]
}
scale .001
}
}
--
Martial
http://Cathemline.org
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