POV-Ray : Newsgroups : povray.binaries.images : [WIP] ICC 2004 mk V Server Time
16 Nov 2024 10:28:32 EST (-0500)
  [WIP] ICC 2004 mk V (Message 1 to 8 of 8)  
From: Timothy R  Cook
Subject: [WIP] ICC 2004 mk V
Date: 22 Feb 2003 02:35:33
Message: <3e572845@news.povray.org>
sans sucky tree

-- 
--Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

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From: Xplo Eristotle
Subject: Re: [WIP] ICC 2004 mk V
Date: 22 Feb 2003 08:56:31
Message: <3e57818f@news.povray.org>
Interesting pic, but I'm not sure I care for the perspective effect 
much. Didn't someone work out an "architectural" sheared camera that 
kept buildings from being all slanty? You might want to look into trying 
something like that...

-Xplo


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From: Timothy R  Cook
Subject: Re: [WIP] ICC 2004 mk V
Date: 22 Feb 2003 12:28:32
Message: <3e57b340@news.povray.org>
Xplo Eristotle wrote:
> Interesting pic, but I'm not sure I care for the perspective effect 
> much. Didn't someone work out an "architectural" sheared camera that 
> kept buildings from being all slanty? You might want to look into trying 
> something like that...

My FOV is 120 degrees, of course things'll be all slanty.

-- 
--Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

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PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Ib Rasmussen
Subject: Re: [WIP] ICC 2004 mk V
Date: 23 Feb 2003 05:44:02
Message: <3E58A646.70507@ibras.dk>
Timothy R. Cook wrote:

> sans sucky tree


I like the building, but the lighting is a bit strange. Is it a spotlight?

And perhaps there is a moon or three too many in the sky...

/Ib


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From: Timothy R  Cook
Subject: Re: [WIP] ICC 2004 mk V
Date: 23 Feb 2003 07:18:00
Message: <3e58bbf8@news.povray.org>
Ib Rasmussen wrote:
> I like the building, but the lighting is a bit strange. Is it a spotlight?

It is not a spotlight, as such.  It's an area light contained in a
no_imaged hollow sphere with a hole cut in it, to get the soft shadow
of the area light with the directonality of a spotlight.

> And perhaps there is a moon or three too many in the sky...

There are five (5) moon(s) in the sky representing the five (5)
auspice(s) of the Garou; Full - Ahroun, Gibbous - Galliard,
Half - Philodox, Crescent - Theurge, New - Ragabash.

-- 
--Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

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PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Florian Brucker
Subject: Re: [WIP] ICC 2004 mk V
Date: 23 Feb 2003 14:32:20
Message: <3e5921c4@news.povray.org>
hey guys

well, i like *both* the perspective and the lighting. it goes nicely with
the image's atmosphere.
but i think there should be some more little stones or something else where
the gravestones touch the soil. it looks like they are simply glued onto the
floor...

btw, how did you do that sky? it looks great.

florian


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From: Timothy R  Cook
Subject: Re: [WIP] ICC 2004 mk V
Date: 23 Feb 2003 17:52:03
Message: <3e595093$1@news.povray.org>
Florian Brucker wrote:
> but i think there should be some more little stones or something else where
> the gravestones touch the soil. it looks like they are simply glued onto the
> floor...

Ground.  The floor, when outside, is called 'ground'. ;)
The scene is actually supposed to be a lot darker.

> btw, how did you do that sky? it looks great.

Media with two different destinies.

#declare Sky2 = material{
   texture{ pigment{ color rgbt <0.0, 0.5, 1.0, 1.0> }}
   interior{
     media{
       intervals 1
       confidence 0.0001
       variance 1.0/1.0
       ratio 0.5
       emission rgb <0.001, 0.001, 0.002>
       scattering{ 1 ,  rgb <0.002, 0.002, 0.002> extinction 1.0 }
       density{
         granite color_map{
           [ 0.0     rgbft <0.0, 0.0, 1.0, 0.0, 0.0> ]
           [ 0.5     rgbft <0.0, 0.5, 0.0, 0.0, 0.0> ]
           [ 1.0     rgbft <0.0, 1.0, 1.0, 0.0, 0.0> ]
         }
       }
     }
     media{
       intervals 1
       confidence 0.0001
       variance 1.0/1.0
       ratio 0.5
       absorption rgb <0.0, 0.003, 0.004>
       emission rgb <0.001, 0.0, 0.0>
       scattering{ 1 ,  rgb <0.001, 0.001, 0.001> extinction 1.0 }
       density{
         agate
         agate_turb 1.0
         color_map{
           [ 0.0     rgbft <0.0, 1.0, 1.0, 0.0, 0.0> ]
           [ 0.6     rgbft <1.0, 0.5, 0.25, 0.0, 0.0> ]
           [ 1.0     rgbft <0.0104, 0.0, 1.0, 0.0, 0.0> ]
         }
         scale  0.25
       }
     }
   }
}

-- 
--Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Florian Brucker
Subject: Re: [WIP] ICC 2004 mk V
Date: 24 Feb 2003 09:03:35
Message: <3e5a2637@news.povray.org>
> Ground.  The floor, when outside, is called 'ground'. ;)
> The scene is actually supposed to be a lot darker.
thanks ;-) i'm getting the impression that i'm learning more about English
language here in the newsgroups than in my English lessons at school...

> Media with two different destinies.
thanks for sharing!

florian


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