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Florian Brucker wrote:
> but i think there should be some more little stones or something else where
> the gravestones touch the soil. it looks like they are simply glued onto the
> floor...
Ground. The floor, when outside, is called 'ground'. ;)
The scene is actually supposed to be a lot darker.
> btw, how did you do that sky? it looks great.
Media with two different destinies.
#declare Sky2 = material{
texture{ pigment{ color rgbt <0.0, 0.5, 1.0, 1.0> }}
interior{
media{
intervals 1
confidence 0.0001
variance 1.0/1.0
ratio 0.5
emission rgb <0.001, 0.001, 0.002>
scattering{ 1 , rgb <0.002, 0.002, 0.002> extinction 1.0 }
density{
granite color_map{
[ 0.0 rgbft <0.0, 0.0, 1.0, 0.0, 0.0> ]
[ 0.5 rgbft <0.0, 0.5, 0.0, 0.0, 0.0> ]
[ 1.0 rgbft <0.0, 1.0, 1.0, 0.0, 0.0> ]
}
}
}
media{
intervals 1
confidence 0.0001
variance 1.0/1.0
ratio 0.5
absorption rgb <0.0, 0.003, 0.004>
emission rgb <0.001, 0.0, 0.0>
scattering{ 1 , rgb <0.001, 0.001, 0.001> extinction 1.0 }
density{
agate
agate_turb 1.0
color_map{
[ 0.0 rgbft <0.0, 1.0, 1.0, 0.0, 0.0> ]
[ 0.6 rgbft <1.0, 0.5, 0.25, 0.0, 0.0> ]
[ 1.0 rgbft <0.0104, 0.0, 1.0, 0.0, 0.0> ]
}
scale 0.25
}
}
}
}
--
--Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
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GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
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PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
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