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Hi!
I added some gravels now.. The gravels at the very bottom look like one.
Don't know why..
The gravels were added via simpov/mechsim in MegaPOV 1 and are blobs.
Any more tips, suggestions, ...?
Dirk "DIRKO" Legler
Post a reply to this message
Attachments:
Download 'fisch4.jpg' (54 KB)
Preview of image 'fisch4.jpg'
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Looking really good, however, the bowl looks like it was molded around the
base. Unless this is the way you wanted it, you can find the radius of the
sphere at a given point with the following equation:
sqrt(pow(gr,2) - pow(dr,2)) <<-- in graphic form below.
where <b>gr</b> is the given radius of the sphere you started with, and
<b>dr</b> is the desired radius. This will render the distance of that
radius from the center of the sphere. I use a graphing calculator for this,
but a really good scientific one will do.
Regards,
A.D.B
Dirk \"DIRKO\" Legler wrote:
> Hi!
>
> I added some gravels now.. The gravels at the very bottom look like one.
> Don't know why..
> The gravels were added via simpov/mechsim in MegaPOV 1 and are blobs.
>
> Any more tips, suggestions, ...?
>
> Dirk "DIRKO" Legler
>
> [Image]
Post a reply to this message
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From: Dirk "DIRKO" Legler
Subject: Re: fish glass [WIP 2] (JPG 53KB)
Date: 15 Feb 2003 14:06:23
Message: <3e4e8faf@news.povray.org>
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"Anthony D. Baye" <ban### [at] Rapidnetcom> schrieb im Newsbeitrag
news:3E4E7DB5.61F82FE8@Rapidnet.com...
> Looking really good, however, the bowl looks like it was molded around the
> base. Unless this is the way you wanted it, you can find the radius of
the
> sphere at a given point with the following equation:
Sorry, but wat is "molded"? Couldn't find a translation in my dictionary..
>
> sqrt(pow(gr,2) - pow(dr,2)) <<-- in graphic form below.
>
> where <b>gr</b> is the given radius of the sphere you started with, and
> <b>dr</b> is the desired radius. This will render the distance of that
> radius from the center of the sphere. I use a graphing calculator for
this,
> but a really good scientific one will do.
I wish I could afford babylon.com translator ;) Isn't it the desired radius
that is to calculate with that equation? Or what is it for?
*confused* DIRKO
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Those gravels looking like one comes from the
insufficient lighting. All gravels below a certain
level are being shaded by those above them, and
then they all receive only the basic ambient-lighting,
thus no surfaces are shaded properly. If you set
global_settings{ambient_light 0}, then you'd see the
effect which is taking place with ambient-light:
objects that would otherwise be totally black, receive
something similiar to a gamma-correction, appearing
brighter and thus visible, but by no means properly
shaded.
Otherwise a nice beginning. You might want to make the
bowl totally transparent, but use specular and reflections
(look at finish in the docs) and ior (interior in docs) to make
the glass-object visible, but by other means that making it
milky...
Just a suggestion though.
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
> Hi!
>
> I added some gravels now.. The gravels at the very bottom look like one.
> Don't know why..
> The gravels were added via simpov/mechsim in MegaPOV 1 and are blobs.
>
> Any more tips, suggestions, ...?
>
> Dirk "DIRKO" Legler
>
>
>
Post a reply to this message
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Dirk \"DIRKO\" Legler wrote:
> "Anthony D. Baye" <ban### [at] Rapidnetcom> schrieb im Newsbeitrag
> news:3E4E7DB5.61F82FE8@Rapidnet.com...
> > Looking really good, however, the bowl looks like it was molded around the
> > base. Unless this is the way you wanted it, you can find the radius of
> the
> > sphere at a given point with the following equation:
>
> Sorry, but wat is "molded"? Couldn't find a translation in my dictionary..
The bowl looks as if it were formed around the central ring of the base. The
torus and spheres pass through the glass.
>
> >
> > sqrt(pow(gr,2) - pow(dr,2)) <<-- in graphic form below.
> >
> > where <b>gr</b> is the given radius of the sphere you started with, and
> > <b>dr</b> is the desired radius. This will render the distance of that
> > radius from the center of the sphere. I use a graphing calculator for
> this,
> > but a really good scientific one will do.
>
> I wish I could afford babylon.com translator ;) Isn't it the desired radius
> that is to calculate with that equation? Or what is it for?
I inverted the parameters for desired radius and distance, so that the product
is the desired radius rather than the distance from center.
>
>
> *confused* DIRKO
Post a reply to this message
Attachments:
Download 'equation.gif' (4 KB)
Preview of image 'equation.gif'
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I used this equation to create the rim of the foreward dish on my sattelite
picture above.
"Anthony D. Baye" wrote:
> Dirk \"DIRKO\" Legler wrote:
>
> > "Anthony D. Baye" <ban### [at] Rapidnetcom> schrieb im Newsbeitrag
> > news:3E4E7DB5.61F82FE8@Rapidnet.com...
> > > Looking really good, however, the bowl looks like it was molded around the
> > > base. Unless this is the way you wanted it, you can find the radius of
> > the
> > > sphere at a given point with the following equation:
> >
> > Sorry, but wat is "molded"? Couldn't find a translation in my dictionary..
>
> The bowl looks as if it were formed around the central ring of the base. The
> torus and spheres pass through the glass.
>
> >
> > >
> > > sqrt(pow(gr,2) - pow(dr,2)) <<-- in graphic form below.
> > >
> > > where <b>gr</b> is the given radius of the sphere you started with, and
> > > <b>dr</b> is the desired radius. This will render the distance of that
> > > radius from the center of the sphere. I use a graphing calculator for
> > this,
> > > but a really good scientific one will do.
> >
> > I wish I could afford babylon.com translator ;) Isn't it the desired radius
> > that is to calculate with that equation? Or what is it for?
>
> I inverted the parameters for desired radius and distance, so that the product
> is the desired radius rather than the distance from center.
>
> >
> >
> > *confused* DIRKO
>
> ------------------------------------------------------------------------
> [Image]
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800*600, photons=on, new fish (blobs), brighter light, 30 minutes render
time on Intel P4 1600MHz
water now overlaps with glass (suggested by Tim Nikias)
DIRKO
Post a reply to this message
Attachments:
Download 'fisch6.jpg' (40 KB)
Preview of image 'fisch6.jpg'
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