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Just a quick preview of some of the texture and normal changes I've made.
As usual constructive comments welcome
BTW I'm aware that the pigment_map on the red parts needs scaling down, but
I couldn't see it properly until I got to work (my monitor is definitely due
for replacement)
BTW2 Complaints about the design should be addressed to Foster, Rastrick &
Company Ltd. This model was based on a litho (c. 1830) which illustrated an
old article about them.
John
--
Run Fast
Run Free
Run Linux
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Attachments:
Download 'stlion.jpg' (92 KB)
Preview of image 'stlion.jpg'
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Looking very nice!
The main "barrel" (no, I'm not that mechanically inclined) looks much
better!
The large chimney/smoke-stack (whatever) isn't quite right yet, though.
Something to perhaps try is layering a granite normal (or maybe something
else) over top of or instead of the bump normal. I did this with with an
isosurface once, anyhow, and it looked great. But I've never tried it using
normals.
Everything is looking much better, but you might want to spend a little more
time tweaking the textures.
--
Slash
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"Slashdolt" <jer### [at] questsoftwarecom> wrote in message
news:3e490143$1@news.povray.org...
> Looking very nice!
>
> The main "barrel" (no, I'm not that mechanically inclined) looks much
> better!
I think it's called the boiler (... but I could be wrong. I know more about
aircraft than historic steam locomotives; which begs the question: "Why
didn't I model an historic flying machine instead?"
Now, if only I could find a way of getting the shadowing to follow the
normal profile..... ;-) (anyone mentioning isosurfaces will be taken
outside and shot!)
> The large chimney/smoke-stack (whatever) isn't quite right yet, though.
> Something to perhaps try is layering a granite normal (or maybe something
> else) over top of or instead of the bump normal.
I had thought of adding a slightly rusty texture and playing with the
normals so I'll run with your ideas for the next couple of days
> Everything is looking much better, but you might want to spend a little
more
> time tweaking the textures.
>
Ah well, I didn't want to go out and socialise for the next week :-))
Post a reply to this message
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