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From: Aaron
Subject: abstract
Date: 4 Feb 2003 06:16:52
Message: <3e3fa124@news.povray.org>
Its a little abstract... but I like the atmosphere in this one...

Two layer of fog... a lot of radiosity and photons... :)


Render time 11min 34 Sec on a Celeron 566.


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Attachments:
Download 'boomerang01.png' (59 KB)

Preview of image 'boomerang01.png'
boomerang01.png


 

From: Andrew Cocker
Subject: Re: abstract
Date: 4 Feb 2003 08:10:13
Message: <3e3fbbb5@news.povray.org>
"Aaron" <aar### [at] ihugconz> wrote in message news:3e3fa124@news.povray.org...
> Its a little abstract... but I like the atmosphere in this one...
>
> Two layer of fog... a lot of radiosity and photons... :)

There's some serious colour banding there. You need to use better colour reduction, or
non at
all. Maybe try saving as jpeg's?

The pic would look better IMHO with scattering media instead of fog.. that way the
'thing'
would cast shadows through it.

All the best,

Andy Cocker


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From: Alf Peake
Subject: Re: abstract
Date: 4 Feb 2003 11:00:01
Message: <3e3fe381@news.povray.org>
"Aaron" <aar### [at] ihugconz> wrote in message
news:3e3fa124@news.povray.org...

Nice. I think the _floor_ would look better if the crackle was
inverted.

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Your sig is lying, theres one in your pic ;)

Alf


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From: Aaron
Subject: Re: abstract
Date: 4 Feb 2003 16:11:45
Message: <3e402c91@news.povray.org>
> > Outgoing mail is certified Virus Free.
>
> Your sig is lying, theres one in your pic ;)

Hehe... yeah it does kinda look like a virus.  I never thought of that.



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From: Aaron
Subject: Re: abstract [WIP]
Date: 4 Feb 2003 16:45:45
Message: <3e403489@news.povray.org>
jpeg compressed as requested.

There is slight banding in the original anyway I think it may be the objects
colors reflecting off the fog.

PS I should have said WIP in my original post.




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Attachments:
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From: Alf Peake
Subject: Re: abstract
Date: 4 Feb 2003 18:47:30
Message: <3e405112@news.povray.org>
"Alf Peake" <alf### [at] peake42freeservecouk> wrote in message
news:3e3fe381@news.povray.org...
> "Aaron" <aar### [at] ihugconz> wrote in message
> news:3e3fa124@news.povray.org...
>
> Nice. I think the _floor_ would look better if the crackle was
> inverted.

Hmmm.. I think I need an eye-test. The first time the cells looked
like depressions. Now, on rechecking, they look raised and OK. I guess
the lighting confuses the eye.

Alf


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From: Aaron
Subject: Re: abstract
Date: 4 Feb 2003 19:38:14
Message: <3e405cf6@news.povray.org>
> Hmmm.. I think I need an eye-test. The first time the cells looked
> like depressions. Now, on rechecking, they look raised and OK. I guess
> the lighting confuses the eye.

Yeah I think thats one thing about the image I like.  :)

Its a pity I can't seem to get rid of the banding effect.

I tried to re-render at a higher resolution and the banding was worse.
Tried with and without radiosity and photons with little or no difference to
the banding.  Tried saving in other file formats as well but it seems to be
at the rendering stage.

I seem to have that problem with some of my images now. I was going through
my collection and found a lot.  Does anyone know of a good way to reduce
this?

I hadn't noticed it before because I have in the past been looking at the
models and textures.

Aaron


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From: Greg Edwards
Subject: Re: abstract
Date: 4 Feb 2003 21:40:54
Message: <10bzhevqrmqr.i56urhzsq365.dlg@40tude.net>
On Wed, 5 Feb 2003 13:40:32 +1300, Aaron wrote:

>> Hmmm.. I think I need an eye-test. The first time the cells looked
>> like depressions. Now, on rechecking, they look raised and OK. I guess
>> the lighting confuses the eye.
> 
> Yeah I think thats one thing about the image I like.  :)
> 
> Its a pity I can't seem to get rid of the banding effect.
> 
> I tried to re-render at a higher resolution and the banding was worse.
> Tried with and without radiosity and photons with little or no difference to
> the banding.  Tried saving in other file formats as well but it seems to be
> at the rendering stage.
> 
> I seem to have that problem with some of my images now. I was going through
> my collection and found a lot.  Does anyone know of a good way to reduce
> this?
> 
> I hadn't noticed it before because I have in the past been looking at the
> models and textures.
> 
> Aaron
> 
> 
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.449 / Virus Database: 251 - Release Date: 27/01/03

Are you running your machine in 16-bit and taking screencaps? This may 
cause it. You should either run in 24- or 32-bit or take the actual output 
files from POV instead. The colouring takes a rapid plunge of 15 or so RGB 
units when I took a look in Paint Shop Pro which means it's getting 
16-bittized at some stage. (if 16-bittized is even a word :-) )

Sure hope this helps and BTW, when I first saw this image it looked like 
some kind of squid or octopus in water. Good job.


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From: Dennis Miller
Subject: Re: Abstract
Date: 27 Apr 2003 09:45:33
Message: <3eabdefd$1@news.povray.org>
I like what's going on there. I did something vaguely similar to one of your
shapes with an isosurfaces that had several morphing functions, one of which
was 3d noise. What was your approach?
best,
Dennis

fyi: I have four works at http://www.dennismiller.neu.edu/animation.html but
not the one I'm referring to. Second Thoughts uses morphing isos, however.

"Bill Naylor" <nay### [at] hotmailcom> wrote in message
news:3EABCA70.1A582492@hotmail.com...
> A couple frames from an abstract animation...
>


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From: Andrew Coppin
Subject: Re: Abstract
Date: 27 Apr 2003 10:22:25
Message: <3eabe7a1$1@news.povray.org>
Very nice concept... I like the colours too. I'd certainly be interested to
see what the animation looks like...

Andrew.

PS. What's with the speckly bits? Is that deliberate, or is it some kind of
render artifact?


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