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Here's an updated image.
Cheers
Post a reply to this message
Attachments:
Download 'Intruder_1024x768AA0.3_20020131.jpg' (55 KB)
Preview of image 'Intruder_1024x768AA0.3_20020131.jpg'
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"Darren Hewson" <dar### [at] hotmailcom> wrote in message
news:3e3e40cf@news.povray.org...
> Here's an updated image.
>
Is it me or or we seeing double reflections here?
Certainly the planet seems to be reflected twice; first, just behind the
jetty (half-hidden by leaves) and then midway between that reflection and
the planet itself. The craft also seems to be reflected twice; first, where
I'd expect it and then just in front of the craft itself but scaled down.
On the positive side, I like the atmosphere.
John
BTW Move the jetty or the background trees; it looks as if the tree
reflection is growing out of the jetty upright.
--
Run Fast
Run Free
Run Linux
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Darren Hewson wrote:
>Here's an updated image.
>
>Cheers
>
This is getting pretty cool :)
Best regards.
Post a reply to this message
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The normal-pattern on the lake is too large. What you
see are multiple reflections due to several "waves".
Perhaps that should be changed, I guess "waves" or "ripples"
are being used. A nice bozo-turbulenced normal
might be better.
Regards,
Tim
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
>
> Is it me or or we seeing double reflections here?
>
> Certainly the planet seems to be reflected twice; first, just behind the
> jetty (half-hidden by leaves) and then midway between that reflection and
> the planet itself. The craft also seems to be reflected twice; first, where
> I'd expect it and then just in front of the craft itself but scaled down.
>
Post a reply to this message
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Darren Hewson wrote:
> Here's an updated image.
Aside from the odd reflections - looking much better
--
--
Rick
Kitty5 NewMedia http://Kitty5.co.uk
POV-Ray News & Resources http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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"Darren Hewson" <dar### [at] hotmailcom> wrote in message
news:3e3e40cf@news.povray.org...
> Here's an updated image.
Yes, the wet stuff is much better now. I agree with Tim's suggestion
that the double reflections could be due to a large normal.
Perhaps if the phase of the "ringed-one" were increased you could use
its light to explain the apparant (sp?) brightness of the water's
surface? On second thoughts - scrubb that idea, it would spoil the
scene.
Alf
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Darren Hewson wrote:
>Here's an updated image.
>
>Cheers
>
Hey, thanks for the tips here, currently experimenting with bozo for the
water, previously I'd carelessly copied some other water texture that used
a bumps normal pattern, so it shouldn't be too tricky to fix the double
reflections.
I'll also move the jetty slightly to avoid the reflections 'growing' out of
it, good spot!
I also should mention that I used the newly released POVTree to create the
meshes for the background trees in this version (previously I used the PD
Tree macro), so thanks to Gena Obukhov for the timely release, I think it
much improved the image. Coincidentally I'd already used TOMTREE to create
the foreground trees.
Cheers
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