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From: PeterC
Subject: mesh 2angular abstract (~29K) - mesh2_sphere_zoom1.jpg (1/1)
Date: 19 Feb 2002 21:08:44
Message: <3c7303e6.2902955@localhost>
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I was finally getting around to messing
around with the mesh2 object. I wrote a routine to
make a mesh sphere. Then I wrote a routine to
distort the sphere. Then I ended up with this.
It was nspired by some of the "tech"
styling in the deviantart and deskmod web sites.
Source posted in the povray.text.scene-files group,
with a subject of "mesh2 angular abstract"
Post a reply to this message
Attachments:
Download 'mesh2_sphere_zoom1.jpg' (29 KB)
Preview of image 'mesh2_sphere_zoom1.jpg'
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From: Robert
Subject: Re: mesh 2angular abstract (~29K) - mesh2_sphere_zoom1.jpg (1/1)
Date: 20 Feb 2002 12:15:44
Message: <3C73D9E5.4070408@exmail.de>
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I like it!!
Don't know how to do it in real, but it reminds me of the paper fold
technique origami.
best wishes,
Robert
Pet### [at] nymaliasnetalmost wrote:
> I was finally getting around to messing
> around with the mesh2 object. I wrote a routine to
> make a mesh sphere. Then I wrote a routine to
> distort the sphere. Then I ended up with this.
> It was nspired by some of the "tech"
> styling in the deviantart and deskmod web sites.
> Source posted in the povray.text.scene-files group,
> with a subject of "mesh2 angular abstract"
>
>
>
>
>
> mesh2_sphere_zoom1.jpg
>
> Content-Type:
>
> image/jpeg
> Content-Encoding:
>
> x-uuencode
>
>
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On Wed, 20 Feb 2002 02:08:17 GMT, Pet### [at] nymaliasnetalmost wrote:
> I was finally getting around to messing
> around with the mesh2 object. I wrote a routine to
> make a mesh sphere. Then I wrote a routine to
> distort the sphere. Then I ended up with this.
> It was nspired by some of the "tech"
> styling in the deviantart and deskmod web sites.
> Source posted in the povray.text.scene-files group,
> with a subject of "mesh2 angular abstract"
Makes me think of lots of witches on broomsticks all flying around in
circles.
--
%HAV-A-NICEDAY email mailto:ste### [at] zeroppsuklinuxnet
Steve web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
1:40am up 5 days, 7:29, 1 user, load average: 1.10, 1.07, 1.06
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From: cinder
Subject: Re: mesh 2angular abstract (~29K) - mesh2_sphere_zoom1.jpg (1/1)
Date: 7 Mar 2002 22:04:23
Message: <3c882a36@news.povray.org>
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Pet### [at] nymaliasnetalmost wrote:
> I was finally getting around to messing
> around with the mesh2 object. I wrote a routine to
> make a mesh sphere. Then I wrote a routine to
> distort the sphere. Then I ended up with this.
> It was nspired by some of the "tech"
> styling in the deviantart and deskmod web sites.
> Source posted in the povray.text.scene-files group,
> with a subject of "mesh2 angular abstract"
just a question did you use matrix keyword to distort the sphere and if so
could you do a little explaining on matrix because i never could quite
understand it
--
%segmentation fault
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From: PeterC
Subject: Re: mesh 2angular abstract (~29K) - mesh2_sphere_zoom1.jpg (1/1)
Date: 21 Mar 2002 21:49:38
Message: <3c994788.9120456@localhost>
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On Thu, 07 Mar 2002 22:00:06 -0500, cinder <cin### [at] yahoocom>
wrote:
>just a question did you use matrix keyword to distort the sphere and if so
No matrixes were used. I don't understand them either.
To distort the sphere I randomly created gravity sources with
a sort of falloff factor so that points closer to a given
gravity source are affected more. Got this idea from the
old Amiga Sculpt 4d "magnetic" feature.
The points are kept in an array and are not written out
as a mesh2 until the distortion runs are finished.
Soon I hope to figure out a way to get UV mapping with this.
That should be very cool.
Post a reply to this message
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