On Thu, 07 Mar 2002 22:00:06 -0500, cinder <cin### [at] yahoo com>
wrote:
>just a question did you use matrix keyword to distort the sphere and if so
No matrixes were used. I don't understand them either.
To distort the sphere I randomly created gravity sources with
a sort of falloff factor so that points closer to a given
gravity source are affected more. Got this idea from the
old Amiga Sculpt 4d "magnetic" feature.
The points are kept in an array and are not written out
as a mesh2 until the distortion runs are finished.
Soon I hope to figure out a way to get UV mapping with this.
That should be very cool.
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