POV-Ray : Newsgroups : povray.binaries.images : Texture practice (80kb bu) Server Time
1 Nov 2024 23:15:38 EDT (-0400)
  Texture practice (80kb bu) (Message 1 to 6 of 6)  
From: Kevin Ellis
Subject: Texture practice (80kb bu)
Date: 19 Jan 2002 11:21:28
Message: <3c499d08@news.povray.org>
Hi,

Well I am finally trying to make a scene that will allow me to brush up an
my textureing skills as they were somewhat primitive to say the least. This
is a part of the scene that I am working on, just a test render but I
thought it looked quite good, all hand coded in POV by me, except the grass
macro by Gilles Tran and a bit of a headstasrt given to me by Jeff Lees
brick texture. I'm mostly happy with the brick texture, the final scene has
much more work to be done and the grass is is a basic plain of grass without
any proper placement, and the camera will move.

All comments and criticisms welcome.

Kev


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From: Jan Walzer
Subject: Re: Texture practice (80kb bu)
Date: 19 Jan 2002 17:08:45
Message: <3c49ee6d@news.povray.org>
Looks good so far, for a render ...

IMHO the bricks are to clean .. are there really supposed to be highlights ?
Also if the steps wouldn't be so grainy, they'd look VERY good ...

But I say: The tones of the colors are very well hit. Continue your good work
...


--
[Talking about cardriving]
"People are opstacles?
Oh...I always treat them as bonus points..." [Ian Burgmyer in p.o-t]
// Jan Walzer <jan### [at] lzernet>


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From: Steve
Subject: Re: Texture practice (80kb bu)
Date: 19 Jan 2002 20:08:22
Message: <slrna4k5td.t22.steve@zero-pps.localdomain>
On Sat, 19 Jan 2002 16:22:27 -0000, Kevin Ellis wrote:

>All comments and criticisms welcome.

Textures look great but it all looks a bit flat.  I'd suggest
that the flatness is down to lighting and camera angle. 

--
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  1:03am  up 103 days, 16:52,  1 user,  load average: 1.10, 1.08, 1.02


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From: Kevin Ellis
Subject: Re: Texture practice (80kb bu)
Date: 20 Jan 2002 05:55:08
Message: <3c4aa20c@news.povray.org>
"Jan Walzer" <jan### [at] lzernet> wrote in message
news:3c49ee6d@news.povray.org...
> Looks good so far, for a render ...

Thanks

> IMHO the bricks are to clean .. are there really supposed to be highlights
?
> Also if the steps wouldn't be so grainy, they'd look VERY good ...

Ok I'll dirty up the bricks a bit more, that's the texturing part I'm trying
to work on, how to make them look more worn and used.

> But I say: The tones of the colors are very well hit. Continue your good
work

Thanks, I'll keep on trying.

Kev


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From: Kevin Ellis
Subject: Re: Texture practice (80kb bu)
Date: 20 Jan 2002 05:58:03
Message: <3c4aa2bb$1@news.povray.org>
"Steve" <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zero-ppslocaldomain...
> Textures look great but it all looks a bit flat.  I'd suggest
> that the flatness is down to lighting and camera angle.

Thanks, well I've moved the camera to it's proper place, that was just a
test render for the railings, I've now added a bit of focal blur (thanks
TonyB) to give a bit more depth, hopefully this should help. Plus in this
picture the fill light is in the wrong place which may have had some
detrimental effect.

Kev


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From: Nekar Xenos
Subject: Re: Texture practice (80kb bu)
Date: 21 Jan 2002 02:42:27
Message: <3c4bc663@news.povray.org>
"Kevin Ellis" <kev### [at] tiscalicouk> wrote in message
news:3c499d08@news.povray.org...
> Hi,
>
> Well I am finally trying to make a scene that will allow me to brush up an
> my textureing skills as they were somewhat primitive to say the least. This
> is a part of the scene that I am working on, just a test render but I
> thought it looked quite good, all hand coded in POV by me, except the grass
> macro by Gilles Tran and a bit of a headstasrt given to me by Jeff Lees
> brick texture. I'm mostly happy with the brick texture, the final scene has
> much more work to be done and the grass is is a basic plain of grass without
> any proper placement, and the camera will move.
>
> All comments and criticisms welcome.
>
> Kev
>
>
Nice. Reminds me of my skating days...

--
#local X=20*<-2,2,5>;sphere_sweep{catmull_rom_spline 6<-8,-8>1<-8,-8>1<-8,8>1<
8,-8>1<8,8>1<8,8>1translate 20*z pigment{gradient z scale 3color_map{[0rgb<0,9
,18>][1rgb 0]}}}#local K=2*z*X-X;#local R=seed(clock);blob{#while(K.x>X.x)
#local N=X+<rand(R)rand(R)1>/3;#local X=(vlength(N-K)<vlength(X-K)?N:2*X-N);
sphere{X,1,1rotate z*90}sphere{X,1,1}#end pigment{rgbt 1}interior{media{
emission<2,4,5>*5}}hollow scale.05}// http://Nekar_Xenos.tripod.com/metanoia/


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