POV-Ray : Newsgroups : povray.binaries.images : Texture practice (80kb bu) : Re: Texture practice (80kb bu) Server Time
2 Nov 2024 01:20:42 EDT (-0400)
  Re: Texture practice (80kb bu)  
From: Nekar Xenos
Date: 21 Jan 2002 02:42:27
Message: <3c4bc663@news.povray.org>
"Kevin Ellis" <kev### [at] tiscalicouk> wrote in message
news:3c499d08@news.povray.org...
> Hi,
>
> Well I am finally trying to make a scene that will allow me to brush up an
> my textureing skills as they were somewhat primitive to say the least. This
> is a part of the scene that I am working on, just a test render but I
> thought it looked quite good, all hand coded in POV by me, except the grass
> macro by Gilles Tran and a bit of a headstasrt given to me by Jeff Lees
> brick texture. I'm mostly happy with the brick texture, the final scene has
> much more work to be done and the grass is is a basic plain of grass without
> any proper placement, and the camera will move.
>
> All comments and criticisms welcome.
>
> Kev
>
>
Nice. Reminds me of my skating days...

--
#local X=20*<-2,2,5>;sphere_sweep{catmull_rom_spline 6<-8,-8>1<-8,-8>1<-8,8>1<
8,-8>1<8,8>1<8,8>1translate 20*z pigment{gradient z scale 3color_map{[0rgb<0,9
,18>][1rgb 0]}}}#local K=2*z*X-X;#local R=seed(clock);blob{#while(K.x>X.x)
#local N=X+<rand(R)rand(R)1>/3;#local X=(vlength(N-K)<vlength(X-K)?N:2*X-N);
sphere{X,1,1rotate z*90}sphere{X,1,1}#end pigment{rgbt 1}interior{media{
emission<2,4,5>*5}}hollow scale.05}// http://Nekar_Xenos.tripod.com/metanoia/


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