|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi all,
time enough).
My "water" is a hollow box and the camera is inside. Photons are stored and
reused in a second render.
If I use "double_illuminate" together with the grass mesh, no fog can be
seen.
Grass and trees are only placeholders, but this little problem is
irritating.
Any suggestions?
Norbert
Post a reply to this message
Attachments:
Download 'underwater.jpg' (100 KB)
Preview of image 'underwater.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I 'm sorry I can't help you with your problem... I can only say that what
you've achieved is beautiful.
Congratulations,
Fernando.
"Norbert Kern" <nor### [at] t-onlinede> wrote in message
news:3c4206b8$3@news.povray.org...
> Hi all,
>
> time enough).
> My "water" is a hollow box and the camera is inside. Photons are stored
and
> reused in a second render.
> If I use "double_illuminate" together with the grass mesh, no fog can be
> seen.
> Grass and trees are only placeholders, but this little problem is
> irritating.
>
> Any suggestions?
>
> Norbert
>
>
>
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Try scattering media instead of fog.
Looks good so far. How about adding fresnel reflection to the water?
--
- Nekar
http://nekar_xenos.tripod.com/metanoia/
"Norbert Kern" <nor### [at] t-onlinede> wrote in message
news:3c4206b8$3@news.povray.org...
> Hi all,
>
> time enough).
> My "water" is a hollow box and the camera is inside. Photons are stored and
> reused in a second render.
> If I use "double_illuminate" together with the grass mesh, no fog can be
> seen.
> Grass and trees are only placeholders, but this little problem is
> irritating.
>
> Any suggestions?
>
> Norbert
>
>
>
>
>
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.298 / Virus Database: 161 - Release Date: 2001/11/13
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Norbert Kern wrote:
>
> Hi all,
>
> time enough).
Entering two rounds in sequence? You must have a lot of spare time...
> My "water" is a hollow box and the camera is inside. Photons are stored and
> reused in a second render.
> If I use "double_illuminate" together with the grass mesh, no fog can be
> seen.
> Grass and trees are only placeholders, but this little problem is
> irritating.
>
> Any suggestions?
>
I think media would be a better solution anyway, with scattering you could
even show the shadows of the trees...
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> I 'm sorry I can't help you with your problem... I can only say that what
> you've achieved is beautiful.
>
> Congratulations,
>
> Fernando.
thanks!
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> Try scattering media instead of fog.
> Looks good so far. How about adding fresnel reflection to the water?
>
> --
> - Nekar
I`ll give media a try. thanks!
metallic 0.2}).
Norbert
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Norbert Kern wrote:
>
>
I think it looks fairly good already, i don't look at water surfaces from
below very often so i'm not completely sure... ;-) In contrast to water
from above you have the effect of total reflection at shallow angle.
Maybe try raising the minimum reflection to just a bit above 0. In
addition i suppose media could also have a good effect on this too.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> Entering two rounds in sequence? You must have a lot of spare time...
Not so much as I want, but I know, what you mean.
And you? - two entries in one single year; some people might think you are
exaggerating.
> I think media would be a better solution anyway, with scattering you could
> even show the shadows of the trees...
>
> Christoph
pond.
Here a sight of my little world from above.
Norbert
Post a reply to this message
Attachments:
Download 'underwater_air.jpg' (64 KB)
Preview of image 'underwater_air.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Norbert Kern wrote:
>
> > Entering two rounds in sequence? You must have a lot of spare time...
>
> Not so much as I want, but I know, what you mean.
> And you? - two entries in one single year; some people might think you are
> exaggerating.
Are you trying to say i'm unproductive? ;-)
Sometimes it's simply more appealing not to have a fixed topic and a
deadline, at least this is more cooperative to real life obligations...
>
> pond.
> Here a sight of my little world from above.
>
Well, maybe you should add some trees behind. I think some shadowing
would improve it although radiosity would be quite mandatory then.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Christoph Hormann" <chr### [at] gmxde> schrieb im Newsbeitrag
news:3C4### [at] gmxde...
>
> Are you trying to say i'm unproductive? ;-)
I would never risk such an assertion! though... ;-)
Are you actually aware about having set up the record for the longest render
time (ca. 12 days)
of all IRTC entries?
Although Gena Obukhov with 83 h on 15 Dec Alphas
(http://www.irtc.org/ftp/pub/stills/2000-08-31/gosea.jpg) and Claudio
'Naxos' Gallego with 235 h on a 4 processor machine
(http://oz.irtc.org/ftp/pub/stills/1997-02-28/bar.jpg) perhaps beat you in
terms of Tflops per entry ;-)
> Well, maybe you should add some trees behind. I think some shadowing
> would improve it although radiosity would be quite mandatory then.
>
> Christoph
Nothimg is ready. Plants, trees, heightfield and water are only provisional
to get a quick impression.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |