Try scattering media instead of fog.
Looks good so far. How about adding fresnel reflection to the water?
--
- Nekar
http://nekar_xenos.tripod.com/metanoia/
"Norbert Kern" <nor### [at] t-onlinede> wrote in message
news:3c4206b8$3@news.povray.org...
> Hi all,
>
> time enough).
> My "water" is a hollow box and the camera is inside. Photons are stored and
> reused in a second render.
> If I use "double_illuminate" together with the grass mesh, no fog can be
> seen.
> Grass and trees are only placeholders, but this little problem is
> irritating.
>
> Any suggestions?
>
> Norbert
>
>
>
>
>
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