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I played a bit with my meshed-spheres and another clutter-macro ...
The level-of-detail works quite well, as is lowers the number of triangles
for smaller spheres... But: I should increase the bias of this value, what
would lead to a very huge mesh ...
The memoryusage before tracing was already 500+MB.... raising
level-of-detail by one would need at least 4 times as much memory...
The image was rendered at 1280x960 and afterwards downscaled ...
Comments ?
BTW: Can someone explain the time-discrepancy (marked in the screenshot) ?
Are there multiple clocks used in POVwindows ?
--
Jan Walzer <jan### [at] lzernet>
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Attachments:
Download 'MyRecursion2.jpg' (43 KB)
Download 'whathappend.jpg' (28 KB)
Preview of image 'MyRecursion2.jpg'
Preview of image 'whathappend.jpg'
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On Mon, 26 Nov 2001 16:11:56 +0100, Jan Walzer wrote:
>I played a bit with my meshed-spheres and another clutter-macro ...
>The level-of-detail works quite well, as is lowers the number of triangles
>for smaller spheres... But: I should increase the bias of this value, what
>would lead to a very huge mesh ...
>The memoryusage before tracing was already 500+MB.... raising
>level-of-detail by one would need at least 4 times as much memory...
>The image was rendered at 1280x960 and afterwards downscaled ...
>
>Comments ?
It looks like focal blur in the center of the image, but I can't tell
if it's just an illusion or not.
Real nice snowballs, but with memory usage like that I don't think
I'll be using that method:-)
--
Cheers
Steve email mailto:ste### [at] zeroppsuklinuxnet
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
9:58pm up 49 days, 13:42, 1 user, load average: 1.00, 1.00, 1.00
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"Jan Walzer" <jan### [at] lzernet> wrote in message
news:3c025bcd@news.povray.org...
> BTW: Can someone explain the time-discrepancy (marked in the screenshot) ?
> Are there multiple clocks used in POVwindows ?
You using the 3.5 betas?
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"Preacher Dave" <pre### [at] preacherdavef2scom> wrote:
> You using the 3.5 betas?
>
Yes ... OF COURSE !
--
Jan Walzer <jan### [at] lzernet>
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"Steve" wrote:
> It looks like focal blur in the center of the image, but I can't tell
> if it's just an illusion or not.
>
> Real nice snowballs, but with memory usage like that I don't think
> I'll be using that method:-)
What you are seeing is probably the integrated focal blur of the
JPEG-algorithm ;)
I didn't use fb in POV ... but this jpeg is really missing a lot of details
...
In the original render-output, you'll see in the front sphere that it's a
mesh, because there are still to big triangles ...
so I think this is anothere try, that has failed ...
--
Jan Walzer <jan### [at] lzernet>
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"Jan Walzer" <jan### [at] lzernet> wrote in message
news:3c032f6d$1@news.povray.org...
> "Preacher Dave" <pre### [at] preacherdavef2scom> wrote:
> > You using the 3.5 betas?
> >
>
> Yes ... OF COURSE !
Then my guess is bug. Do you have beta 7?
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Jan Walzer wrote in message <3c025bcd@news.povray.org>...
>
>BTW: Can someone explain the time-discrepancy (marked in the screenshot) ?
>Are there multiple clocks used in POVwindows ?
>
Yes.
In fact, since you are using this on Windows NT, there are three clocks used
to tell how long the render takes.
1) The "Total Time" in the render statistics: This is the time from the
instant POV-Ray starts parsing, to the instant POV-Ray finishes calculating
the last pixel.
2) The CPU time used: This is the actual number of seconds that the CPU
spent rendering the scene.
3) The time at the bottom of the POV-Ray window: This is the time elapsed
between when you clicked on the "Render" button, and when the renderer
finished execution and exited.
--
Mark
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"Preacher Dave" <pre### [at] preacherdavef2scom> wrote:
> "Jan Walzer" <jan### [at] lzernet> wrote :
> > "Preacher Dave" <pre### [at] preacherdavef2scom> wrote:
> > > You using the 3.5 betas?
> > >
> >
> > Yes ... OF COURSE !
>
> Then my guess is bug. Do you have beta 7?
Yes ... OF COURSE !
--
Jan Walzer <jan### [at] lzernet>
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Jan Walzer wrote:
> BTW: Can someone explain the time-discrepancy (marked in the screenshot) ?
> Are there multiple clocks used in POVwindows ?
I assume that 25h 11m 32s is the time spent *in* POV-Ray,
and 25h 20m 47s is the time according to the system clock,
during which your machine wasted 9m 15s doing things other
than tracing rays.
--
Anton Sherwood -- http://www.ogre.nu/
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