I played a bit with my meshed-spheres and another clutter-macro ...
The level-of-detail works quite well, as is lowers the number of triangles
for smaller spheres... But: I should increase the bias of this value, what
would lead to a very huge mesh ...
The memoryusage before tracing was already 500+MB.... raising
level-of-detail by one would need at least 4 times as much memory...
The image was rendered at 1280x960 and afterwards downscaled ...
Comments ?
BTW: Can someone explain the time-discrepancy (marked in the screenshot) ?
Are there multiple clocks used in POVwindows ?
--
Jan Walzer <jan### [at] lzernet>
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