POV-Ray : Newsgroups : povray.binaries.images : WIP P40 take 2 Server Time
19 Nov 2024 20:41:46 EST (-0500)
  WIP P40 take 2 (Message 1 to 6 of 6)  
From: Halbert
Subject: WIP P40 take 2
Date: 28 Oct 2001 17:59:24
Message: <3bdc8dcc@news.povray.org>
This time I used 3.5. I actually prefer the look of this over the same code
processed with MegaPov. Too bad there is no motion blur in 3.5. :(



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From: Darrell Miller
Subject: Re: WIP P40 take 2
Date: 28 Oct 2001 18:35:32
Message: <3bdc9644@news.povray.org>
it looks good, just way too clean.. no panel lines or rivits either..
-darrell

"Halbert" <hal### [at] compudrivelcom> wrote in message
news:3bdc8dcc@news.povray.org...
> This time I used 3.5. I actually prefer the look of this over the same
code
> processed with MegaPov. Too bad there is no motion blur in 3.5. :(
>

>
>
>
>


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From: Skip Talbot
Subject: Re: WIP P40 take 2
Date: 28 Oct 2001 21:03:41
Message: <3bdcb8fd@news.povray.org>
Nice textures.  Darrell is right, how about some minor detail or maybe paint
defects.  What about a bump map to show the control surfaces?

--
Skip
Darrell Miller <dar### [at] tallskinnyboycom> wrote in message
news:3bdc9644@news.povray.org...
> it looks good, just way too clean.. no panel lines or rivits either..
> -darrell
>
> "Halbert" <hal### [at] compudrivelcom> wrote in message
> news:3bdc8dcc@news.povray.org...
> > This time I used 3.5. I actually prefer the look of this over the same
> code
> > processed with MegaPov. Too bad there is no motion blur in 3.5. :(
> >

> >
> >
> >
> >
>
>


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From: Halbert
Subject: Re: WIP P40 take 2
Date: 28 Oct 2001 22:30:27
Message: <3bdccd53$1@news.povray.org>
Working on them...
I changed the paint to reflect an authentic  photo I found. (I even matched
the fusilage number to the tail.) Seams are going to have to be doodling for
the most part. Then I can "dirty it up" a little.



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From: Ruy
Subject: Re: WIP P40 take 2
Date: 29 Oct 2001 02:19:06
Message: <3bdd02ea@news.povray.org>
"Halbert" <hal### [at] compudrivelcom> escreveu na mensagem
news:3bdccd53$1@news.povray.org...
> Working on them...
> I changed the paint to reflect an authentic  photo I found. (I even
matched
> the fusilage number to the tail.) Seams are going to have to be doodling
for
> the most part. Then I can "dirty it up" a little.

A line of shots across the tail wouldn't look bad either, IMHO.

Nice work so far.

Ruy


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From: Mahalis
Subject: Re: WIP P40 take 2
Date: 29 Oct 2001 06:53:00
Message: <3bdd431c$1@news.povray.org>
Very nice- is that csg or a mesh? The texture looks a little washed-out
though.. maybe you could dim the lights or something.

--

//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--


"Halbert" <hal### [at] compudrivelcom> wrote in message
news:3bdc8dcc@news.povray.org...
> This time I used 3.5. I actually prefer the look of this over the same
code
> processed with MegaPov. Too bad there is no motion blur in 3.5. :(
>

>
>
>
>


Post a reply to this message

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