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Very nice- is that csg or a mesh? The texture looks a little washed-out
though.. maybe you could dim the lights or something.
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//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
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"Halbert" <hal### [at] compudrivelcom> wrote in message
news:3bdc8dcc@news.povray.org...
> This time I used 3.5. I actually prefer the look of this over the same
code
> processed with MegaPov. Too bad there is no motion blur in 3.5. :(
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