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From: Trevor Quayle
Subject: New adventure in blurring
Date: 18 Oct 2001 14:30:48
Message: <3bcf1fd8@news.povray.org>
Here are my latest attempts at reflection blurring.
All use AA method 2, threshold 0.0, recursion level 3

left to right, top to bottom:
1) No blurring
2) Horizontal (vertical scratches)
3) Vertical
4) Bi-directional (my first somewhat successful attempt)
5) Isotropic
6) Circular

The bi-directional took me a while to figure out. Averaging horizontal and
vertical wouldn't work (it finally occured to me why) and I finally came up
with a solution (which I won't reveal quite yet, but perhaps some of you out
there already can figure out yourselves). Now to test them all out with
transmission.

-tgq


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Attachments:
Download 'Blur.jpg' (319 KB)

Preview of image 'Blur.jpg'
Blur.jpg


 

From: Skip Talbot
Subject: Re: New adventure in blurring
Date: 18 Oct 2001 17:12:52
Message: <3bcf45d4@news.povray.org>
Quite inspiring... I tried to do it myself.  I used to very fine Isosurface
noise and rendered under the same anti-aliasing settings.
--
Skip


Trevor Quayle <Tin### [at] hotmailcom> wrote in message
news:3bcf1fd8@news.povray.org...
> Here are my latest attempts at reflection blurring.
> All use AA method 2, threshold 0.0, recursion level 3
>
> left to right, top to bottom:
> 1) No blurring
> 2) Horizontal (vertical scratches)
> 3) Vertical
> 4) Bi-directional (my first somewhat successful attempt)
> 5) Isotropic
> 6) Circular
>
> The bi-directional took me a while to figure out. Averaging horizontal and
> vertical wouldn't work (it finally occured to me why) and I finally came
up
> with a solution (which I won't reveal quite yet, but perhaps some of you
out
> there already can figure out yourselves). Now to test them all out with
> transmission.
>
> -tgq
>
>
>
>
>


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Attachments:
Download 'reflection blur testing1.jpg' (20 KB) Download 'reflection blur testing2.jpg' (22 KB)

Preview of image 'reflection blur testing1.jpg'
reflection blur testing1.jpg

Preview of image 'reflection blur testing2.jpg'
reflection blur testing2.jpg


 

From: Jaime Vives Piqueres
Subject: Re: New adventure in blurring
Date: 18 Oct 2001 17:18:43
Message: <3BCF473E.9CA6E6F7@ignorancia.org>

> 
> Quite inspiring... I tried to do it myself.  I used to very fine Isosurface
> noise and rendered under the same anti-aliasing settings.

  Well... obviously, the real thing works better... It's not so grainy,
and somewhats make the reflection disapear, wich I expected.

--
Jaime Vives Piqueres

La Persistencia de la Ignorancia
http://www.ignorancia.org/


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From: Trevor Quayle
Subject: Re: New adventure in blurring
Date: 18 Oct 2001 17:22:55
Message: <3bcf482f$1@news.povray.org>
"Skip Talbot" <sta### [at] uiucedu> wrote in message
news:3bcf45d4@news.povray.org...
>
> Quite inspiring... I tried to do it myself.  I used to very fine
Isosurface
> noise and rendered under the same anti-aliasing settings.
> --
> Skip

Very nice.
That's where I was going next, but the downfall of that is that you are
limited to creating objects with isosurfaces as opposed to just applying the
texture to any object.

-tgq


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From: Nekar Xenos
Subject: Re: New adventure in blurring
Date: 19 Oct 2001 02:18:09
Message: <3bcfc5a1@news.povray.org>
"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> wrote in message
news:3BCF473E.9CA6E6F7@ignorancia.org...

> and somewhats make the reflection disapear, wich I expected.
>

Real blurred reflection does make the reflection disappear.

- Nekar


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From: Jaime Vives Piqueres
Subject: Re: New adventure in blurring
Date: 19 Oct 2001 02:49:28
Message: <3BCFCD03.3C287196@ignorancia.org>

> 
> "Jaime Vives Piqueres" <jai### [at] ignoranciaorg> wrote in message
> news:3BCF473E.9CA6E6F7@ignorancia.org...
> 
> > and somewhats make the reflection disapear, wich I expected.
> >
> 
> Real blurred reflection does make the reflection disappear.

 At least it seems so. That's why sometimes I tough that a "reflection
fading" feature will be useful to simulate that.

--
Jaime Vives Piqueres

La Persistencia de la Ignorancia
http://www.ignorancia.org/


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From: Tony[B]
Subject: Re: New adventure in blurring
Date: 19 Oct 2001 12:05:39
Message: <3bd04f53@news.povray.org>
>  At least it seems so. That's why sometimes I tough that
> a "reflection fading" feature will be useful to simulate that.

Isn't that what angle-dependant reflection does?


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From: Trevor Quayle
Subject: Re: New adventure in blurring
Date: 19 Oct 2001 12:15:21
Message: <3bd05199$1@news.povray.org>
reflection blurring and reflection fading are not the same thing.  With
blurring, the reflection doesn't need to disappear, it just gets blurred to
obscurity.

-tgq

"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> wrote in message
news:3BCFCD03.3C287196@ignorancia.org...

> >
> > "Jaime Vives Piqueres" <jai### [at] ignoranciaorg> wrote in message
> > news:3BCF473E.9CA6E6F7@ignorancia.org...
> >
> > > and somewhats make the reflection disapear, wich I expected.
> > >
> >
> > Real blurred reflection does make the reflection disappear.
>
>  At least it seems so. That's why sometimes I tough that a "reflection
> fading" feature will be useful to simulate that.
>
> --
> Jaime Vives Piqueres
>
> La Persistencia de la Ignorancia
> http://www.ignorancia.org/


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From: Jaime Vives Piqueres
Subject: Re: New adventure in blurring
Date: 19 Oct 2001 13:20:30
Message: <3BD060E3.E3EC4FBB@ignorancia.org>

> 
> >  At least it seems so. That's why sometimes I tough that
> > a "reflection fading" feature will be useful to simulate that.
> 
> Isn't that what angle-dependant reflection does?

  Not exactly... I mean some sort of reflection dependant on the
distance to the reflected object. Yes, I know it is not realistic, and
I'm not even making a feature request, but I tought it will be useful
for these situations where the blurring causes an effect of disappearing
reflections, saving heavy aa settings. But it is a crazy idea, I don't
really know how it will look...

--
Jaime Vives Piqueres

La Persistencia de la Ignorancia
http://www.ignorancia.org/


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From: Timothy R  Cook
Subject: Re: New adventure in blurring
Date: 19 Oct 2001 14:10:06
Message: <3BD06C6B.9F49F4E6@scifi-fantasy.com>
Trevor Quayle wrote:
> reflection blurring and reflection fading are not the same
> thing.  With blurring, the reflection doesn't need to disappear,
> it just gets blurred 

So, with all the hype atm being on blurring, how do you do
reflection fading?
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

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