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>
> > At least it seems so. That's why sometimes I tough that
> > a "reflection fading" feature will be useful to simulate that.
>
> Isn't that what angle-dependant reflection does?
Not exactly... I mean some sort of reflection dependant on the
distance to the reflected object. Yes, I know it is not realistic, and
I'm not even making a feature request, but I tought it will be useful
for these situations where the blurring causes an effect of disappearing
reflections, saving heavy aa settings. But it is a crazy idea, I don't
really know how it will look...
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org/
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