POV-Ray : Newsgroups : povray.binaries.images : Equivalent area light and ambient source Server Time
20 Nov 2024 04:33:05 EST (-0500)
  Equivalent area light and ambient source (Message 1 to 4 of 4)  
From: Kari Kivisalo
Subject: Equivalent area light and ambient source
Date: 13 Oct 2001 05:21:28
Message: <3BC80796.67EA2F36@engineer.com>
#version 3.5; // beta 6

To verify that my assumptions about povray light sources
are correct I tried to make ambient source with the same
lighting properties as a diffuse area light.

I think I got it but there is this mysterious constant 2*pi
which is required. I think the 2 comes from the fading equation
attenuation=2/( 1+(d/fade_distance)^fade_power ). The intensity
at the surface of the light is two times higher than at the fade
distance. But where does the pi come from? :)

http://www.pp.htv.fi/kkivisal/area.pov

_____________
Kari Kivisalo


Post a reply to this message


Attachments:
Download 'ambient.jpg' (7 KB) Download 'area.jpg' (7 KB)

Preview of image 'ambient.jpg'
ambient.jpg

Preview of image 'area.jpg'
area.jpg


 

From: Jaime Vives Piqueres
Subject: Re: Equivalent area light and ambient source
Date: 13 Oct 2001 06:34:12
Message: <3BC818AC.633BECD5@ignorancia.org>

> To verify that my assumptions about povray light sources
> are correct I tried to make ambient source with the same
> lighting properties as a diffuse area light.

  Very interesting... but the area version looks better, soft and
without artifacts.
 
> I think I got it but there is this mysterious constant 2*pi
> which is required. I think the 2 comes from the fading equation
> attenuation=2/( 1+(d/fade_distance)^fade_power ). The intensity
> at the surface of the light is two times higher than at the fade
> distance. But where does the pi come from? :)

 Because light propagation is spherical? I've been reading a lot about
lighting lately, because I'm trying to relate common bulb properties to
pov light sources, and found many equations involving pi. 

--
Jaime Vives Piqueres

La Persistencia de la Ignorancia
http://www.ignorancia.org/


Post a reply to this message

From: Kari Kivisalo
Subject: Re: Equivalent area light and ambient source
Date: 13 Oct 2001 12:15:48
Message: <3BC868B4.30805D99@engineer.com>
Jaime Vives Piqueres wrote:
>
>   Very interesting... but the area version looks better, soft and
> without artifacts.

It's faster too. This was fundamental research to advance
povray science :)

_____________
Kari Kivisalo


Post a reply to this message

From: Wolfox
Subject: Re: Equivalent area light and ambient source
Date: 13 Oct 2001 18:14:52
Message: <3bc8bcdc@news.povray.org>
IIRC, isotropic propagation of electromagnetical waves (and therefore light)
causes energy to be distributed on a sphere surface with center on the point
emitter. So that pi constant may come out of that.

>  Because light propagation is spherical? I've been reading a lot about
> lighting lately, because I'm trying to relate common bulb properties to
> pov light sources, and found many equations involving pi.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.