#version 3.5; // beta 6
To verify that my assumptions about povray light sources
are correct I tried to make ambient source with the same
lighting properties as a diffuse area light.
I think I got it but there is this mysterious constant 2*pi
which is required. I think the 2 comes from the fading equation
attenuation=2/( 1+(d/fade_distance)^fade_power ). The intensity
at the surface of the light is two times higher than at the fade
distance. But where does the pi come from? :)
http://www.pp.htv.fi/kkivisal/area.pov
_____________
Kari Kivisalo
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