POV-Ray : Newsgroups : povray.binaries.images : Trying to get softer shadows Server Time
20 Nov 2024 06:32:39 EST (-0500)
  Trying to get softer shadows (Message 1 to 7 of 7)  
From: Arie L  Stavchansky
Subject: Trying to get softer shadows
Date: 10 Oct 2001 21:42:28
Message: <3bc4f904@news.povray.org>
Hi there,

How can I get the shadows in this image softer?   Right now I have three
point lights, will area lights do the trick?  Is there a simpler solution?

Thanks!


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Attachments:
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Preview of image 'cube.jpg'
cube.jpg


 

From: Mitch Alobon
Subject: Re: Trying to get softer shadows
Date: 10 Oct 2001 22:55:50
Message: <3bc509b6.3183908@news.povray.org>
On Wed, 10 Oct 2001 21:42:13 -0400, "Arie L. Stavchansky"
<ari### [at] bellatlanticnet> wrote:


>How can I get the shadows in this image softer?   Right now I have three
>point lights, will area lights do the trick?  Is there a simpler solution?


Perhaps you might simply delete your three point lights and add an
area light then re-render and take a peek at your results. Let us know
how that works out for you.

Mitch


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From: Mike Hough
Subject: Re: Trying to get softer shadows
Date: 11 Oct 2001 02:45:28
Message: <3bc54008@news.povray.org>
An area light is the best option for that scene but if you were to want a
larger light source the area light shadow trick starts to break down.  An
alternative that creates more realistic soft light|shadow is radiosity,
though it's considerably slower.  Here's a short example (add +qr to the
command line).  The sky sphere serves as the light source...the light in the
scene is used for the specular highlight only.

#include "colors.inc"

global_settings{
  radiosity{
    pretrace_start 0.01
    pretrace_end 0.01
    count 100
    recursion_limit 1
    nearest_count 4
    error_bound 0.3
    brightness 1
    normal on
  }
}

sky_sphere {
pigment {
gradient y
color_map {
[0 color <.2, .3, .4>]
[.9 color <.2, .3, .4>]
[1 color 5*White]
}
scale 2
translate -1*y
}
rotate -90*x
rotate 30*x rotate 45*y
}

camera {location <1, 5, -7> look_at 1*y angle 40}

light_source {<0, 0, -1000> color .0001*White
rotate 30*x rotate 45*y
}

sphere {<0, 1, 0>, 1
pigment {color White}
finish {phong 100000 phong_size 120 diffuse .7}
normal {bumps 1 scale .3}
}

plane {y, 0
pigment {color White}
finish {diffuse .7}
}


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From: Arie L  Stavchansky
Subject: Re: Trying to get softer shadows
Date: 13 Oct 2001 09:46:46
Message: <3bc845c6@news.povray.org>
Thanks guys,

I tried area_lighting and that still didn't give me what I wanted.  I have
been taking a look around in the group and the stuff that is being done with
radiosity is really what I wanted.  By the way, some of your folks are truly
inbelievable--the work in this group is impecible.  Anyways,  attached is a
new version of my scene with radiosity.  The only problem I have with this
is the size of the specular on my spheres.  How can I reduce this?
Currently, there are no light sources in the scene.  If I add some
everything just becomes brighter.  Any suggestions?

Thanks for all your help,
Arie


"Mike Hough" <Ama### [at] aolcom> wrote in message
news:3bc54008@news.povray.org...
> An area light is the best option for that scene but if you were to want a
> larger light source the area light shadow trick starts to break down.  An
> alternative that creates more realistic soft light|shadow is radiosity,
> though it's considerably slower.  Here's a short example (add +qr to the
> command line).  The sky sphere serves as the light source...the light in
the
> scene is used for the specular highlight only.
>
> #include "colors.inc"
>
> global_settings{
>   radiosity{
>     pretrace_start 0.01
>     pretrace_end 0.01
>     count 100
>     recursion_limit 1
>     nearest_count 4
>     error_bound 0.3
>     brightness 1
>     normal on
>   }
> }
>
> sky_sphere {
> pigment {
> gradient y
> color_map {
> [0 color <.2, .3, .4>]
> [.9 color <.2, .3, .4>]
> [1 color 5*White]
> }
> scale 2
> translate -1*y
> }
> rotate -90*x
> rotate 30*x rotate 45*y
> }
>
> camera {location <1, 5, -7> look_at 1*y angle 40}
>
> light_source {<0, 0, -1000> color .0001*White
> rotate 30*x rotate 45*y
> }
>
> sphere {<0, 1, 0>, 1
> pigment {color White}
> finish {phong 100000 phong_size 120 diffuse .7}
> normal {bumps 1 scale .3}
> }
>
> plane {y, 0
> pigment {color White}
> finish {diffuse .7}
> }
>
>


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Attachments:
Download 'sphereCube.jpg' (74 KB)

Preview of image 'sphereCube.jpg'
sphereCube.jpg


 

From: Mike Hough
Subject: Re: Trying to get softer shadows
Date: 13 Oct 2001 14:30:38
Message: <3bc8884e$1@news.povray.org>
The specular highlight on the spheres is probably the reflection of the
bright spot on the sky sphere.  It can be made smaller by changing the color
map component [.9 color <.2, .3, .4>] to something like [.98 color <.2, .3,
.4>].  There are still some artifacts in the shadow that could probably be
reduced by increasing the count or reducing the error bound.  Excessive
brightness can be reduced by lowering the radiosity brightness when you add
a light source.


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From: Ruy
Subject: Re: Trying to get softer shadows
Date: 13 Oct 2001 15:12:45
Message: <3bc8922d$1@news.povray.org>
"Arie L. Stavchansky" <ari### [at] bellatlanticnet> escreveu na mensagem
news:3bc845c6@news.povray.org...
> I tried area_lighting and that still didn't give me what I wanted.

This second picture you posted seems to feature one area_light, but
*without*  the "jitter" keyword. If you render this exact same scene with
"jitter", I believe you will get your soft shadows.

Ruy


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From: Arie L  Stavchansky
Subject: Re: Trying to get softer shadows
Date: 20 Oct 2001 23:00:43
Message: <3bd23a5b@news.povray.org>
For some reason the shadows aren't getting any softer even when I adjust
some of the settings you have mentioned.  The "curves" of the shadows are
not soft.

What I am truly looking for is the softness found in Ruy's tetrahedron macro
image.  Ruy, you got any tips?

Thanks for everybody's help.

Arie

"Mike Hough" <Ama### [at] aolcom> wrote in message
news:3bc8884e$1@news.povray.org...
> The specular highlight on the spheres is probably the reflection of the
> bright spot on the sky sphere.  It can be made smaller by changing the
color
> map component [.9 color <.2, .3, .4>] to something like [.98 color <.2,
.3,
> .4>].  There are still some artifacts in the shadow that could probably be
> reduced by increasing the count or reducing the error bound.  Excessive
> brightness can be reduced by lowering the radiosity brightness when you
add
> a light source.
>
>


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