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I wanted to do something completely different, and came up with this scene :)
The plane as well as the sphere are failed iso-surface tries (for the same
object i wanted to create), but the sphere looked like some evil face to me
so I thought I post it here. I only changed the color map from the original
try, and wanted to try the focal blur feature. A mistake in the color map
clipped the top part of the lower iso-surfase to white, and the bad focal
blur settings makes it almost look like fountains :)
render time = 40 minutes on p3-933
--
#macro C(X,Y)cylinder{X*x<X,0,-Y/2>.1}#end#macro U(R,X,Y)intersection{torus{.9
.1}box{-1 0rotate y*R*90}translate<X,0,Y>scale 1-z*.5}#end union{U(0,0,0)U(1,0
,0)U(2,-1,-1)U(1,1,0)U(1,1.5,-3)U(1,2,0)U(3,1,0)U(2,2,0)U(0,3,0)U(3,2,.5)C(.1,
2)C(.8,1)C(.8,-1)C(1.1,1)C(1.9,-1)pigment{rgb 10}rotate x*90translate<-1,0,4>}
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Attachments:
Download 'isoface.jpg' (52 KB)
Preview of image 'isoface.jpg'
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Elias Pschernig wrote:
> I wanted to do something completely different, and came up with this scene :)
> The plane as well as the sphere are failed iso-surface tries (for the same
> object i wanted to create), but the sphere looked like some evil face to me
> so I thought I post it here. I only changed the color map from the original
> try, and wanted to try the focal blur feature. A mistake in the color map
> clipped the top part of the lower iso-surfase to white, and the bad focal
> blur settings makes it almost look like fountains :)
Interesting... Just what is it you were trying to do????????
Consider my mind boggled.
Post a reply to this message
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> > I wanted to do something completely different, and came up with this scene :)
> > The plane as well as the sphere are failed iso-surface tries (for the same
> > object i wanted to create), but the sphere looked like some evil face to me
> > so I thought I post it here. I only changed the color map from the original
> > try, and wanted to try the focal blur feature. A mistake in the color map
> > clipped the top part of the lower iso-surfase to white, and the bad focal
> > blur settings makes it almost look like fountains :)
>
>
> Interesting... Just what is it you were trying to do????????
I tried creating a tile-able hedge (for a game), something completely
different, as I said. I thought I could somehow use sin and cos to make it
repeatable, and exchanged x, y, z, sin, cos and sqrt at random in the example
sphere from the docs (as I have no idea yet what effect functions have on the
output..) but it always looks interesting. The face I got was a sphere made
of many thin rings, but the focal blur made it all blurry in the pic i posted.
> Consider my mind boggled.
--
#macro C(X,Y)cylinder{X*x<X,0,-Y/2>.1}#end#macro U(R,X,Y)intersection{torus{.9
.1}box{-1 0rotate y*R*90}translate<X,0,Y>scale 1-z*.5}#end union{U(0,0,0)U(1,0
,0)U(2,-1,-1)U(1,1,0)U(1,1.5,-3)U(1,2,0)U(3,1,0)U(2,2,0)U(0,3,0)U(3,2,.5)C(.1,
2)C(.8,1)C(.8,-1)C(1.1,1)C(1.9,-1)pigment{rgb 10}rotate x*90translate<-1,0,4>}
Post a reply to this message
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Looks like a painting ;)
- Nekar
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