POV-Ray : Newsgroups : povray.binaries.images : iso-surface face : Re: iso-surface face Server Time
20 Nov 2024 06:43:41 EST (-0500)
  Re: iso-surface face  
From: Elias Pschernig
Date: 24 Sep 2001 14:09:31
Message: <3baf76db@news.povray.org>
> > I wanted to do something completely different, and came up with this scene :)
> > The plane as well as the sphere are failed iso-surface tries (for the same
> > object i wanted to create), but the sphere looked like some evil face to me
> > so I thought I post it here. I only changed the color map from the original
> > try, and wanted to try the focal blur feature. A mistake in the color map
> > clipped the top part of the lower iso-surfase to white, and the bad focal
> > blur settings makes it almost look like fountains :)
> 
> 
> Interesting...  Just what is it you were trying to do????????

I tried creating a tile-able hedge (for a game), something completely
different, as I said. I thought I could somehow use sin and cos to make it
repeatable, and exchanged x, y, z, sin, cos and sqrt at random in the example
sphere from the docs (as I have no idea yet what effect functions have on the
output..) but it always looks interesting. The face I got was a sphere made
of many thin rings, but the focal blur made it all blurry in the pic i posted.
 
> Consider my mind boggled.

-- 
#macro C(X,Y)cylinder{X*x<X,0,-Y/2>.1}#end#macro U(R,X,Y)intersection{torus{.9
.1}box{-1 0rotate y*R*90}translate<X,0,Y>scale 1-z*.5}#end union{U(0,0,0)U(1,0
,0)U(2,-1,-1)U(1,1,0)U(1,1.5,-3)U(1,2,0)U(3,1,0)U(2,2,0)U(0,3,0)U(3,2,.5)C(.1,
2)C(.8,1)C(.8,-1)C(1.1,1)C(1.9,-1)pigment{rgb 10}rotate x*90translate<-1,0,4>}


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.