POV-Ray : Newsgroups : povray.binaries.images : MegaPOV Server Time
20 Nov 2024 12:35:46 EST (-0500)
  MegaPOV (Message 1 to 7 of 7)  
From: Bryan Valencia
Subject: MegaPOV
Date: 10 Sep 2001 13:50:57
Message: <3B9CFDF4.95801A6B@209software.com>
Do I have to do anything special to MegaPOV after I upgrade to 3.5???

--
Bryan Valencia
Software Development Engineer


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From: Trevor Quayle
Subject: Re: MegaPOV
Date: 10 Sep 2001 14:42:30
Message: <3b9d0996$1@news.povray.org>
Did you install 3.5 to the same directory as 3.1 and megaPOV.?
Are you getting an error at MegaPOV startup regarding the editor DLL?

-tgq

"Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
news:3B9CFDF4.95801A6B@209software.com...
> Do I have to do anything special to MegaPOV after I upgrade to 3.5???
>
> --
> Bryan Valencia
> Software Development Engineer
>
>


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From: Bryan Valencia
Subject: Re: MegaPOV
Date: 10 Sep 2001 14:59:17
Message: <3B9D0DF6.D6C4B28B@209software.com>
Nah, I was just hesitant to install it with Mega finally running so well.
I got over it, and found that it installs in a completely new directory.
Now I can't get it to do my isosurfaces right.


Here is the code...


#declare F=function{pigment{
  bumps
  turbulence .41
  color_map { [0 rgb 1] [1 rgb 0] }
  scale 0.1
  }
}

isosurface {
        function { x*x + y*y +z*z -1 + F(x,y,z)}  <-- right before the last
"}" it says it needs a "." if I put one there it needs a "color or vector
member".
        method 2
        max_gradient 3.2
        accuracy 0.0001
        contained_by{sphere{0,1}}
        pigment {rgb .9}
        scale 5e4
        translate <0,0,1e5>
}

Trevor Quayle wrote:

> Did you install 3.5 to the same directory as 3.1 and megaPOV.?
> Are you getting an error at MegaPOV startup regarding the editor DLL?
>
> -tgq
>
> "Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
> news:3B9CFDF4.95801A6B@209software.com...
> > Do I have to do anything special to MegaPOV after I upgrade to 3.5???
> >
> > --
> > Bryan Valencia
> > Software Development Engineer
> >
> >

--
Bryan Valencia
Software Development Engineer


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From: Trevor Quayle
Subject: Re: MegaPOV
Date: 10 Sep 2001 15:10:36
Message: <3b9d102c$1@news.povray.org>
Read the thread in povray.beta-test on isosurface conversion.  This may give
you the info you are looking for.

-tgq

"Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
news:3B9D0DF6.D6C4B28B@209software.com...
> Nah, I was just hesitant to install it with Mega finally running so well.
> I got over it, and found that it installs in a completely new directory.
> Now I can't get it to do my isosurfaces right.
>
>
> Here is the code...
>
>
> #declare F=function{pigment{
>   bumps
>   turbulence .41
>   color_map { [0 rgb 1] [1 rgb 0] }
>   scale 0.1
>   }
> }
>
> isosurface {
>         function { x*x + y*y +z*z -1 + F(x,y,z)}  <-- right before the
last
> "}" it says it needs a "." if I put one there it needs a "color or vector
> member".
>         method 2
>         max_gradient 3.2
>         accuracy 0.0001
>         contained_by{sphere{0,1}}
>         pigment {rgb .9}
>         scale 5e4
>         translate <0,0,1e5>
> }
>
> Trevor Quayle wrote:
>
> > Did you install 3.5 to the same directory as 3.1 and megaPOV.?
> > Are you getting an error at MegaPOV startup regarding the editor DLL?
> >
> > -tgq
> >
> > "Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
> > news:3B9CFDF4.95801A6B@209software.com...
> > > Do I have to do anything special to MegaPOV after I upgrade to 3.5???
> > >
> > > --
> > > Bryan Valencia
> > > Software Development Engineer
> > >
> > >
>
> --
> Bryan Valencia
> Software Development Engineer
>
>


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From: Mike Williams
Subject: Re: MegaPOV
Date: 10 Sep 2001 19:21:47
Message: <kmwi0FAapUn7EwLY@econym.demon.co.uk>
Wasn't it Bryan Valencia who wrote:
>Nah, I was just hesitant to install it with Mega finally running so well.
>I got over it, and found that it installs in a completely new directory.
>Now I can't get it to do my isosurfaces right.
>
>
>Here is the code...
>
>
>#declare F=function{pigment{
>  bumps
>  turbulence .41
>  color_map { [0 rgb 1] [1 rgb 0] }
>  scale 0.1
>  }
>}
>
>isosurface {
>        function { x*x + y*y +z*z -1 + F(x,y,z)}  <-- right before the last
>"}" it says it needs a "." if I put one there it needs a "color or vector
>member".
>        method 2
>        max_gradient 3.2
>        accuracy 0.0001
>        contained_by{sphere{0,1}}
>        pigment {rgb .9}
>        scale 5e4
>        translate <0,0,1e5>
>}

3.5b1 is not MegaPOV. The isosurface syntax is significantly different.
If you were to fix the "color or vector number" problem you'd still fall
foul of the fact that 3.5 doesn't have a "method" keyword. You may need
to learn how to write isosurfaces all over again.

As it happens, my isosurface tutorial page has just been updated to
include 3.5b1 and might help you to learn the new syntax.
<http://www.econym.demon.co.uk/isotut/index.htm>

-- 
Mike Williams
Gentleman of Leisure


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From: Thomas Lake
Subject: Re: MegaPOV
Date: 10 Sep 2001 20:19:51
Message: <3b9d58a7$1@news.povray.org>
> As it happens, my isosurface tutorial page has just been updated to
> include 3.5b1 and might help you to learn the new syntax.
> <http://www.econym.demon.co.uk/isotut/index.htm>

Thanks for upgrading this I need all the help I can get understanding isos!
By the way I caught a small typo on your front page, on the last line before
the TOC:

The source files for the examples on each page are available as ZIP files.
There are two versions of the zip files, one for use with POV-Ray 3.2 and
one for use with Mega-Pov

                                    ^^^^^^



You mean 3.5


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From: Y
Subject: Re: MegaPOV
Date: 10 Sep 2001 21:50:34
Message: <3b9d6dea@news.povray.org>
: As it happens, my isosurface tutorial page has just been updated to
: include 3.5b1 and might help you to learn the new syntax.
: <http://www.econym.demon.co.uk/isotut/index.htm>
:
: --
: Mike Williams
: Gentleman of Leisure

Excellent tutorial, Mike ... thanks for this !!!!!!
I don't know how you can do this and still have leisure time ;)
--
Y


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