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Read the thread in povray.beta-test on isosurface conversion. This may give
you the info you are looking for.
-tgq
"Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
news:3B9D0DF6.D6C4B28B@209software.com...
> Nah, I was just hesitant to install it with Mega finally running so well.
> I got over it, and found that it installs in a completely new directory.
> Now I can't get it to do my isosurfaces right.
>
>
> Here is the code...
>
>
> #declare F=function{pigment{
> bumps
> turbulence .41
> color_map { [0 rgb 1] [1 rgb 0] }
> scale 0.1
> }
> }
>
> isosurface {
> function { x*x + y*y +z*z -1 + F(x,y,z)} <-- right before the
last
> "}" it says it needs a "." if I put one there it needs a "color or vector
> member".
> method 2
> max_gradient 3.2
> accuracy 0.0001
> contained_by{sphere{0,1}}
> pigment {rgb .9}
> scale 5e4
> translate <0,0,1e5>
> }
>
> Trevor Quayle wrote:
>
> > Did you install 3.5 to the same directory as 3.1 and megaPOV.?
> > Are you getting an error at MegaPOV startup regarding the editor DLL?
> >
> > -tgq
> >
> > "Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
> > news:3B9CFDF4.95801A6B@209software.com...
> > > Do I have to do anything special to MegaPOV after I upgrade to 3.5???
> > >
> > > --
> > > Bryan Valencia
> > > Software Development Engineer
> > >
> > >
>
> --
> Bryan Valencia
> Software Development Engineer
>
>
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