POV-Ray : Newsgroups : povray.binaries.images : MegaPOV : Re: MegaPOV Server Time
20 Nov 2024 10:29:38 EST (-0500)
  Re: MegaPOV  
From: Trevor Quayle
Date: 10 Sep 2001 15:10:36
Message: <3b9d102c$1@news.povray.org>
Read the thread in povray.beta-test on isosurface conversion.  This may give
you the info you are looking for.

-tgq

"Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
news:3B9D0DF6.D6C4B28B@209software.com...
> Nah, I was just hesitant to install it with Mega finally running so well.
> I got over it, and found that it installs in a completely new directory.
> Now I can't get it to do my isosurfaces right.
>
>
> Here is the code...
>
>
> #declare F=function{pigment{
>   bumps
>   turbulence .41
>   color_map { [0 rgb 1] [1 rgb 0] }
>   scale 0.1
>   }
> }
>
> isosurface {
>         function { x*x + y*y +z*z -1 + F(x,y,z)}  <-- right before the
last
> "}" it says it needs a "." if I put one there it needs a "color or vector
> member".
>         method 2
>         max_gradient 3.2
>         accuracy 0.0001
>         contained_by{sphere{0,1}}
>         pigment {rgb .9}
>         scale 5e4
>         translate <0,0,1e5>
> }
>
> Trevor Quayle wrote:
>
> > Did you install 3.5 to the same directory as 3.1 and megaPOV.?
> > Are you getting an error at MegaPOV startup regarding the editor DLL?
> >
> > -tgq
> >
> > "Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
> > news:3B9CFDF4.95801A6B@209software.com...
> > > Do I have to do anything special to MegaPOV after I upgrade to 3.5???
> > >
> > > --
> > > Bryan Valencia
> > > Software Development Engineer
> > >
> > >
>
> --
> Bryan Valencia
> Software Development Engineer
>
>


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