You can get something siilar by playing with the surface normals. Rune has a
cool trick for doing brushed metal that looks kinda like that on his website:
http://rsj.mobilixnet.dk/3d/goodies/goodies.html
--
Tek
http://www.evilsuperbrain.com
Simon <sim### [at] surfeude> wrote in message
news:3b9ba30e@news.povray.org...
> How can I get this effect in POV?>>>>>>
You could look at http://www.aetec.ee/fv/vkhomep.nsf/pages/povman2
a patched version that lets you program how the surfaces are shaded.
Simon wrote:
> > How can I get this effect in POV?> > [Image]
> You could look at http://www.aetec.ee/fv/vkhomep.nsf/pages/povman2> a patched version that lets you program how the surfaces are shaded.
I used this patched version before 3.5 came out.