You can get something siilar by playing with the surface normals. Rune has a
cool trick for doing brushed metal that looks kinda like that on his website:
http://rsj.mobilixnet.dk/3d/goodies/goodies.html
--
Tek
http://www.evilsuperbrain.com
Simon <sim### [at] surfeude> wrote in message
news:3b9ba30e@news.povray.org...
> How can I get this effect in POV?
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