POV-Ray : Newsgroups : povray.binaries.images : Scaling Server Time
20 Nov 2024 12:34:23 EST (-0500)
  Scaling (Message 1 to 9 of 9)  
From: banty
Subject: Scaling
Date: 9 Sep 2001 04:03:41
Message: <3B9B2461.2D6561F8@rapidnet.com>
I've been trying to create a scene of a foggy night with street
lamps. I can get the atmospheric media to work on a small level,
typically when the scene is built using regular intervals. (i.e.
1.2.3.4....) but, for the sake of detail, I multiply all the dimensions
by 12 and use anything less than that for inches.
    Here's where I run into problems.  After a certain size, the media
ceases to function as expected.  Does My problem stem from my scaling?
If so do I have to scale everything down to unmanageably long float
values or can i modify the media statement to function on a large scale?


A.D.B


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From: Simon
Subject: Re: Scaling
Date: 9 Sep 2001 06:35:31
Message: <3b9b45f3@news.povray.org>
>     Here's where I run into problems.  After a certain size, the media
> ceases to function as expected.  Does My problem stem from my scaling?
> If so do I have to scale everything down to unmanageably long float
> values or can i modify the media statement to function on a large scale?

The density of the media isn't scaled when you scale the density,
so you'll have to decrease the density.


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From: Simon
Subject: Re: Scaling
Date: 9 Sep 2001 06:36:06
Message: <3b9b4616$1@news.povray.org>
>     Here's where I run into problems.  After a certain size, the media
> ceases to function as expected.  Does My problem stem from my scaling?
> If so do I have to scale everything down to unmanageably long float
> values or can i modify the media statement to function on a large scale?

The density of the media isn't scaled when you scale the density,
so you'll have to decrease the density.


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From: Andy Cocker
Subject: Re: Scaling
Date: 9 Sep 2001 13:02:07
Message: <3b9ba08f$1@news.povray.org>
"Simon" <sim### [at] surfeude> wrote in message
news:3b9b45f3@news.povray.org...
> The density of the media isn't scaled when you scale the density,
> so you'll have to decrease the density.

You can say that again. :-)

Andy Cocker


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From: banty
Subject: Re: Scaling
Date: 9 Sep 2001 13:14:14
Message: <3B9BA56C.48C1F4DE@rapidnet.com>
What if no density is used?

Simon wrote:

> >     Here's where I run into problems.  After a certain size, the media
> > ceases to function as expected.  Does My problem stem from my scaling?
> > If so do I have to scale everything down to unmanageably long float
> > values or can i modify the media statement to function on a large scale?
>
> The density of the media isn't scaled when you scale the density,
> so you'll have to decrease the density.


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From: Simon
Subject: Re: Scaling
Date: 9 Sep 2001 13:30:59
Message: <3b9ba753@news.povray.org>
Make the color of your media darker.
That will decrease its density.

> What if no density is used?
>
> Simon wrote:
>
> > >     Here's where I run into problems.  After a certain size, the media
> > > ceases to function as expected.  Does My problem stem from my scaling?
> > > If so do I have to scale everything down to unmanageably long float
> > > values or can i modify the media statement to function on a large
scale?
> >
> > The density of the media isn't scaled when you scale the density,
> > so you'll have to decrease the density.
>


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From: Bob H 
Subject: Re: Scaling
Date: 9 Sep 2001 13:55:32
Message: <3b9bad14@news.povray.org>
"Simon" <sim### [at] surfeude> wrote in message
news:3b9ba753@news.povray.org...
> Make the color of your media darker.
> That will decrease its density.
>
> > What if no density is used?
> >
> > >
> > > The density of the media isn't scaled when you scale the density,
> > > so you'll have to decrease the density.
> >

I believe density is considered to be rgb 1 by default even if a density
statement doesn't exist.  So, what Simon was reffering to is that you'll
need to add one in and use a smaller rgb.

Bob H.


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From: Simon
Subject: Re: Scaling
Date: 9 Sep 2001 14:20:55
Message: <3b9bb307@news.povray.org>
> > Make the color of your media darker.
> > That will decrease its density.
> >
> > > What if no density is used?
> > >
> > > >
> > > > The density of the media isn't scaled when you scale the density,
> > > > so you'll have to decrease the density.
> > >
>
> I believe density is considered to be rgb 1 by default even if a density
> statement doesn't exist.  So, what Simon was reffering to is that you'll
> need to add one in and use a smaller rgb.
>
> Bob H.
I was reffering to the color you use in your scattering or whatever
statement
for example:
scattering{1,rgb <1,0.5,0.239>}


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From: Bob H 
Subject: Re: Scaling
Date: 9 Sep 2001 23:27:40
Message: <3b9c332c@news.povray.org>
"Simon" <sim### [at] surfeude> wrote in message
news:3b9bb307@news.povray.org...
> >
> > I believe density is considered to be rgb 1 by default even if a density
> > statement doesn't exist.  So, what Simon was reffering to is that you'll
> > need to add one in and use a smaller rgb.
> >
> I was reffering to the color you use in your scattering or whatever
> statement
> for example:
> scattering{1,rgb <1,0.5,0.239>}
>

I see, sorry.  Either way should result in the exact same thing.

Bob H.


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