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I've been trying to create a scene of a foggy night with street
lamps. I can get the atmospheric media to work on a small level,
typically when the scene is built using regular intervals. (i.e.
1.2.3.4....) but, for the sake of detail, I multiply all the dimensions
by 12 and use anything less than that for inches.
Here's where I run into problems. After a certain size, the media
ceases to function as expected. Does My problem stem from my scaling?
If so do I have to scale everything down to unmanageably long float
values or can i modify the media statement to function on a large scale?
A.D.B
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> Here's where I run into problems. After a certain size, the media
> ceases to function as expected. Does My problem stem from my scaling?
> If so do I have to scale everything down to unmanageably long float
> values or can i modify the media statement to function on a large scale?
The density of the media isn't scaled when you scale the density,
so you'll have to decrease the density.
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> Here's where I run into problems. After a certain size, the media
> ceases to function as expected. Does My problem stem from my scaling?
> If so do I have to scale everything down to unmanageably long float
> values or can i modify the media statement to function on a large scale?
The density of the media isn't scaled when you scale the density,
so you'll have to decrease the density.
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"Simon" <sim### [at] surfeude> wrote in message
news:3b9b45f3@news.povray.org...
> The density of the media isn't scaled when you scale the density,
> so you'll have to decrease the density.
You can say that again. :-)
Andy Cocker
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What if no density is used?
Simon wrote:
> > Here's where I run into problems. After a certain size, the media
> > ceases to function as expected. Does My problem stem from my scaling?
> > If so do I have to scale everything down to unmanageably long float
> > values or can i modify the media statement to function on a large scale?
>
> The density of the media isn't scaled when you scale the density,
> so you'll have to decrease the density.
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Make the color of your media darker.
That will decrease its density.
> What if no density is used?
>
> Simon wrote:
>
> > > Here's where I run into problems. After a certain size, the media
> > > ceases to function as expected. Does My problem stem from my scaling?
> > > If so do I have to scale everything down to unmanageably long float
> > > values or can i modify the media statement to function on a large
scale?
> >
> > The density of the media isn't scaled when you scale the density,
> > so you'll have to decrease the density.
>
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"Simon" <sim### [at] surfeude> wrote in message
news:3b9ba753@news.povray.org...
> Make the color of your media darker.
> That will decrease its density.
>
> > What if no density is used?
> >
> > >
> > > The density of the media isn't scaled when you scale the density,
> > > so you'll have to decrease the density.
> >
I believe density is considered to be rgb 1 by default even if a density
statement doesn't exist. So, what Simon was reffering to is that you'll
need to add one in and use a smaller rgb.
Bob H.
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> > Make the color of your media darker.
> > That will decrease its density.
> >
> > > What if no density is used?
> > >
> > > >
> > > > The density of the media isn't scaled when you scale the density,
> > > > so you'll have to decrease the density.
> > >
>
> I believe density is considered to be rgb 1 by default even if a density
> statement doesn't exist. So, what Simon was reffering to is that you'll
> need to add one in and use a smaller rgb.
>
> Bob H.
I was reffering to the color you use in your scattering or whatever
statement
for example:
scattering{1,rgb <1,0.5,0.239>}
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"Simon" <sim### [at] surfeude> wrote in message
news:3b9bb307@news.povray.org...
> >
> > I believe density is considered to be rgb 1 by default even if a density
> > statement doesn't exist. So, what Simon was reffering to is that you'll
> > need to add one in and use a smaller rgb.
> >
> I was reffering to the color you use in your scattering or whatever
> statement
> for example:
> scattering{1,rgb <1,0.5,0.239>}
>
I see, sorry. Either way should result in the exact same thing.
Bob H.
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