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Comments welcome.
--
- Nekar
Post a reply to this message
Attachments:
Download 'Car 3-5.jpg' (52 KB)
Preview of image 'Car 3-5.jpg'
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Hi, nice car. Here are my 2 cents :
The car is a bit too reflective, IMO. The tyres _really_ need some texture
or normal effect... They,re too smooth. Where are the doors? the moving
parts?
A license plate would be welcome, as some lights.
The floor is too much uniform. Try adding a road, a sign, a tree,
buildings... anything you want :)
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What modeler?
Nekar Xenos <j-p### [at] citywalkcoza> wrote in message
news:3b979ac7@news.povray.org...
> Comments welcome.
>
> --
> - Nekar
>
>
>
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cool car :)
Robert
Nekar Xenos schrieb:
> Comments welcome.
>
> --
> - Nekar
>
> [Image]
Nekar Xenos schrieb:
> Comments welcome.
>
> --
> - Nekar
>
> [Image]
Post a reply to this message
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"ART-is" <art### [at] aaaapollolv> wrote in message
news:3b97c019$1@news.povray.org...
> What modeler?
PovRay
=)
It's all blobs. I've still got to fix up the windows, lights and interior. I'm
also looking for something to convert it to a mesh to use it in Need for Speed 4
...
- Nekar
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> The car is a bit too reflective, IMO.
I'll bring it down a little.
>The tyres _really_ need some texture
> or normal effect... They,re too smooth.
Any ideas how? The straight lines could be CSG'd away with tori, but I'd like to
get a nice geometric patern.
Where are the doors? the moving
> parts?
> A license plate would be welcome, as some lights.
Will be adding these soon. I'm not sure how to do the doors and panels. You
forgot the rear view mirror - I'll be adding that as well ;).
> The floor is too much uniform. Try adding a road, a sign, a tree,
> buildings... anything you want :)
>
I decided that I'd model the car on a salt plain. It still doesn't look quite
right for a salt plain though.
When the car is finished, I'll put it in a better scene.
- Nekar
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news:3B97D21A.28DF0255@exmail.de...
> cool car :)
>
Thanks :)
...still got a lot to fix up...
- Nekar
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Nekar Xenos wrote:
>>The tyres _really_ need some texture
>> or normal effect... They,re too smooth.
> Any ideas how? The straight lines could be CSG'd away with tori, but I'd
> like to get a nice geometric patern.
Maybe CSG with a macro-placed heightfield...
> Where are the doors? the moving
>> parts?
>> A license plate would be welcome, as some lights.
> Will be adding these soon. I'm not sure how to do the doors and panels.
If you don't plan to animate your car, you may just CSG the outline of the
doors
> You
> forgot the rear view mirror - I'll be adding that as well ;).
Doh! Of course, no modelled car is complete without a rear-view mirror ;-)
> I decided that I'd model the car on a salt plain. It still doesn't look
> quite right for a salt plain though.
It's too flat... needs some bumps, crackling... what about an...
...heightfield? :)
Keep up the good work!
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> It's all blobs. I've still got to fix up the windows, lights and interior.
I'm
> also looking for something to convert it to a mesh to use it in Need for
Speed 4
If I'm not wrong, and I probbaly am, povray can write its own mesh files,
though you will have to write the code to get it to do this.
Post a reply to this message
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