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This took 4 days and 5 hours to render and I started it midnight last tuesday,
which meant it wasn't finished in time for the competition deadline! Anyway, I
did the best I could with what I had (roughly 80% of the image was done) and
submitted that. But here's how it should have looked.
BTW, this uses megapov's post-production focal blur, which can only be applied
once the render has finished, which is why the submission isn't blurred. I'd use
proper focal blur but it would take forever to trace on my poor little (soon to
be replaced) PIII 550.
Comments, Questions, etc?
--
Tek
http://www.evilsuperbrain.com
Post a reply to this message
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Doh!
--
Tek
http://www.evilsuperbrain.com
Tek <tek### [at] evilsuperbraincom> wrote in message news:3b929153@news.povray.org...
> This took 4 days and 5 hours to render and I started it midnight last tuesday,
> which meant it wasn't finished in time for the competition deadline! Anyway, I
> did the best I could with what I had (roughly 80% of the image was done) and
> submitted that. But here's how it should have looked.
>
> BTW, this uses megapov's post-production focal blur, which can only be applied
> once the render has finished, which is why the submission isn't blurred. I'd
use
> proper focal blur but it would take forever to trace on my poor little (soon
to
> be replaced) PIII 550.
>
> Comments, Questions, etc?
>
> --
> Tek
> http://www.evilsuperbrain.com
>
>
>
Post a reply to this message
Attachments:
Download 'comb4PP.jpg' (70 KB)
Preview of image 'comb4PP.jpg'
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Ooooooh! Aaaaah!
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In article <3b92919e@news.povray.org>, Tek says...
> Doh!
>
> --
> Tek
> http://www.evilsuperbrain.com
>
>
> Tek <tek### [at] evilsuperbraincom> wrote in message news:3b929153@news.povray.org...
> > This took 4 days and 5 hours to render and I started it midnight last tuesday,
> > which meant it wasn't finished in time for the competition deadline! Anyway, I
> > did the best I could with what I had (roughly 80% of the image was done) and
> > submitted that. But here's how it should have looked.
> >
> > BTW, this uses megapov's post-production focal blur, which can only be applied
> > once the render has finished, which is why the submission isn't blurred. I'd
> use
> > proper focal blur but it would take forever to trace on my poor little (soon
> to
> > be replaced) PIII 550.
> >
> > Comments, Questions, etc?
> >
> > --
> > Tek
It still tickles my fantasy - what is left of that - to try and imagine
how one could live on a planet like that. The point where the three
faces meet: would you tilt one way or another when you step aside a
little? Eery :)
--
Regards, Sander
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Sander <san### [at] stolscom> wrote in message
news:MPG### [at] NEWSPOVRAYORG...
> It still tickles my fantasy - what is left of that - to try and imagine
> how one could live on a planet like that. The point where the three
> faces meet: would you tilt one way or another when you step aside a
> little? Eery :)
Personally I imagine the transition between edges being quite difficult, and an
important juncture in an adventure on the planet. Each side would be fairly
independent of the others and have it's own character... Or maybe I just play
too many computer games ;)
--
Tek
http://www.evilsuperbrain.com
Post a reply to this message
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From: Thomas Lake
Subject: Re: cubeworld - post-submission final render
Date: 3 Sep 2001 17:40:32
Message: <3b93f8d0@news.povray.org>
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Well in real life such a planet would have to be very small to maintain its
cube shape, anything large would be pulled into a sphere under it's own
pressure and gravitational attraction. So if this planet, or planetesimal,
was as small as it would have to be you could simply jump across the edge,
the minimal gravity should make it fairly easy. Of course real life is
boring:-) Nice image!
"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:3b93cc4a@news.povray.org...
> Sander <san### [at] stolscom> wrote in message
> news:MPG### [at] NEWSPOVRAYORG...
> > It still tickles my fantasy - what is left of that - to try and imagine
> > how one could live on a planet like that. The point where the three
> > faces meet: would you tilt one way or another when you step aside a
> > little? Eery :)
>
> Personally I imagine the transition between edges being quite difficult,
and an
> important juncture in an adventure on the planet. Each side would be
fairly
> independent of the others and have it's own character... Or maybe I just
play
> too many computer games ;)
>
> --
> Tek
> http://www.evilsuperbrain.com
>
>
>
Post a reply to this message
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Well, in case you're wondering, the scale used in the scene makes the planet
roughly 10km across. Though it's clearly not obeying real world physics because
the ocean surface turns 90 degrees at the corners, I'm pretty sure it doesn't do
that in real life ;)
I do have a crazy idea for animating a boat traversing the edge... Though it
sounds like very hard work so I doubt if I'll ever do it.
--
Tek
http://www.evilsuperbrain.com
Thomas Lake <tla### [at] homecom> wrote in message news:3b93f8d0@news.povray.org...
> Well in real life such a planet would have to be very small to maintain its
> cube shape, anything large would be pulled into a sphere under it's own
> pressure and gravitational attraction. So if this planet, or planetesimal,
> was as small as it would have to be you could simply jump across the edge,
> the minimal gravity should make it fairly easy. Of course real life is
> boring:-) Nice image!
>
> "Tek" <tek### [at] evilsuperbraincom> wrote in message
> news:3b93cc4a@news.povray.org...
> > Sander <san### [at] stolscom> wrote in message
> > news:MPG### [at] NEWSPOVRAYORG...
> > > It still tickles my fantasy - what is left of that - to try and imagine
> > > how one could live on a planet like that. The point where the three
> > > faces meet: would you tilt one way or another when you step aside a
> > > little? Eery :)
> >
> > Personally I imagine the transition between edges being quite difficult,
> and an
> > important juncture in an adventure on the planet. Each side would be
> fairly
> > independent of the others and have it's own character... Or maybe I just
> play
> > too many computer games ;)
> >
> > --
> > Tek
> > http://www.evilsuperbrain.com
> >
> >
> >
>
>
Post a reply to this message
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In article <3b93f8d0@news.povray.org>, Thomas Lake says...
> Well in real life such a planet would have to be very small to maintain its
> cube shape, anything large would be pulled into a sphere under it's own
> pressure and gravitational attraction. So if this planet, or planetesimal,
> was as small as it would have to be you could simply jump across the edge,
> the minimal gravity should make it fairly easy. Of course real life is
> boring:-) Nice image!
>
True: the scale points to a small planet. But if you'd imagine the base
form of a much larger planet made of an extremely strong (alien kind of)
material, that maintains its shape under heavy forces, you could make
all kinds of planets from it - think of Niven's Ringworld... :))
--
Regards, Sander
Post a reply to this message
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