POV-Ray : Newsgroups : povray.binaries.images : cubeworld - post-submission final render : Re: cubeworld - post-submission final render Server Time
20 Nov 2024 12:28:52 EST (-0500)
  Re: cubeworld - post-submission final render  
From: Tek
Date: 3 Sep 2001 18:07:59
Message: <3b93ff3f@news.povray.org>
Well, in case you're wondering, the scale used in the scene makes the planet
roughly 10km across. Though it's clearly not obeying real world physics because
the ocean surface turns 90 degrees at the corners, I'm pretty sure it doesn't do
that in real life ;)

I do have a crazy idea for animating a boat traversing the edge... Though it
sounds like very hard work so I doubt if I'll ever do it.

--
Tek
http://www.evilsuperbrain.com

Thomas Lake <tla### [at] homecom> wrote in message news:3b93f8d0@news.povray.org...
> Well in real life such a planet would have to be very small to maintain its
> cube shape, anything large would be pulled into a sphere under it's own
> pressure and gravitational attraction. So if this planet, or planetesimal,
> was as small as it would have to be you could simply jump across the edge,
> the minimal gravity should make it fairly easy. Of course real life is
> boring:-) Nice image!
>
> "Tek" <tek### [at] evilsuperbraincom> wrote in message
> news:3b93cc4a@news.povray.org...
> > Sander <san### [at] stolscom> wrote in message
> > news:MPG### [at] NEWSPOVRAYORG...
> > > It still tickles my fantasy - what is left of that - to try and imagine
> > > how one could live on a planet like that. The point where the three
> > > faces meet: would you tilt one way or another when you step aside a
> > > little? Eery :)
> >
> > Personally I imagine the transition between edges being quite difficult,
> and an
> > important juncture in an adventure on the planet. Each side would be
> fairly
> > independent of the others and have it's own character... Or maybe I just
> play
> > too many computer games ;)
> >
> > --
> > Tek
> > http://www.evilsuperbrain.com
> >
> >
> >
>
>


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