POV-Ray : Newsgroups : povray.binaries.images : mlPOV SSS (2 jpegs, 50kb total) Server Time
19 Nov 2024 08:15:05 EST (-0500)
  mlPOV SSS (2 jpegs, 50kb total) (Message 1 to 10 of 13)  
Goto Latest 10 Messages Next 3 Messages >>>
From: Samuel Benge
Subject: mlPOV SSS (2 jpegs, 50kb total)
Date: 4 Dec 2003 16:28:38
Message: <3FCFA6ED.5020202@hotmail.com>
Hello everyone. I've got hills of ice.... or something loosely 
resembling ice.

In one image no subsurface scattering is used. In the other image, 
lighting effects can be seen 'wrapping around' the hills.

Ice_hill_not.jpg took 26 seconds to render.
Ice_hillSSS.jpg took 9 minutes, 45 seconds to render.

The SSS is a 'faked' version made in mlPOV and uses the projection 
pattern. Some artifacts can be seen if you look closely. For instance, 
at the bottom of the middle hill you can see horizontal lines caused by 
the ground plane, which is also included in the SSS evaluation. Also, 
lines following the contour of the tops of certain hills can be seen 
because of the low samples and high scattering values I used.

The SSS takes both light_sources into account, thus simulating light 
scattering from both the sun and background sky.

I should try this scene with media... or if somebody else wants to 
render it I can make the source code available.

Q's, C's?

-- 
Samuel Benge

stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html


Post a reply to this message


Attachments:
Download 'ice_hill_not.jpg' (19 KB) Download 'ice_hillsss.jpg' (31 KB)

Preview of image 'ice_hill_not.jpg'
ice_hill_not.jpg

Preview of image 'ice_hillsss.jpg'
ice_hillsss.jpg


 

From: Johan Feyaerts
Subject: Re: mlPOV SSS (2 jpegs, 50kb total)
Date: 4 Dec 2003 17:12:45
Message: <3fcfb15d$1@news.povray.org>
"Samuel Benge" <sbe### [at] hotmailcom> wrote in message
news:3FC### [at] hotmailcom...
> Hello everyone. I've got hills of ice.... or something loosely
> resembling ice.

This really looks "cool".
Now add some snow fields on the horizontal parts of the mountain... to make
things look even cooler


Post a reply to this message

From: Samuel Benge
Subject: Ice Hill detail (18kb jpeg)
Date: 4 Dec 2003 17:53:20
Message: <3FCFBAD7.4080402@hotmail.com>
Just a closeup render with higher SSS settings. Some incidental 
striations are visible, and seem to resemble cracks in the ice.

Took 21 minutes, 25 seconds to render.

An animation of this might ruin the effect, but I'm thinking if the 
angle of incidence(aoi) pattern were used, things might look more 
believable.

-- 
Samuel Benge

stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html


Post a reply to this message


Attachments:
Download 'ice_hillsss_detail.jpg' (18 KB)

Preview of image 'ice_hillsss_detail.jpg'
ice_hillsss_detail.jpg


 

From: Bill Hails
Subject: Re: mlPOV SSS (2 jpegs, 50kb total)
Date: 4 Dec 2003 18:32:33
Message: <3fcfc411@news.povray.org>
Samuel Benge wrote:

> Hello everyone. I've got hills of ice.... or something loosely
> resembling ice.
> 
> In one image no subsurface scattering is used. In the other image,
> lighting effects can be seen 'wrapping around' the hills.
> 
> Ice_hill_not.jpg took 26 seconds to render.
> Ice_hillSSS.jpg took 9 minutes, 45 seconds to render.
> 
> The SSS is a 'faked' version made in mlPOV and uses the projection
> pattern. Some artifacts can be seen if you look closely. For instance,
> at the bottom of the middle hill you can see horizontal lines caused by
> the ground plane, which is also included in the SSS evaluation. Also,
> lines following the contour of the tops of certain hills can be seen
> because of the low samples and high scattering values I used.
> 
> The SSS takes both light_sources into account, thus simulating light
> scattering from both the sun and background sky.
> 
> I should try this scene with media... or if somebody else wants to
> render it I can make the source code available.
> 
> Q's, C's?
> 

I hate to be critical, especially since I'm nowhere near your level,
but something about the SSS image says "small" to me, like the central
hummock is only a few centimeters across, like a dirty ice-cube.
At the risk of being wrong as usual, maybe the SSS
is a little overplayed?

Wonderful effect though.

-- 
Bill Hails


Post a reply to this message

From: ts
Subject: Re: mlPOV SSS (2 jpegs, 50kb total)
Date: 4 Dec 2003 18:45:01
Message: <web.3fcfc5f71c8ae714560089ea0@news.povray.org>
Samuel Benge wrote:
>Hello everyone. I've got hills of ice.... or something loosely
>resembling ice.
>
>I should try this scene with media... or if somebody else wants to
>render it I can make the source code available.
>
>Q's, C's?
>
>--
>Samuel Benge
>

yes ... would love to see the source ...
been wanting to model some snow and ice and it's that time of year. ;)

-ts-


Post a reply to this message

From: Rafal 'Raf256' Maj
Subject: Re: mlPOV SSS (2 jpegs, 50kb total)
Date: 4 Dec 2003 18:53:12
Message: <Xns94488FE2E438raf256com@204.213.191.226>
bil### [at] europeyahoo-inccom news:3fcfc411@news.povray.org

> I hate to be critical, especially since I'm nowhere near your level,
> but something about the SSS image says "small" to me, like the central
> hummock is only a few centimeters across, like a dirty ice-cube.

Exacly, I had same fealing. My first reaction was - what a nice wax/plastic  
toy representing an mountaint.

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


Post a reply to this message

From: Mack Tuesday
Subject: Re: mlPOV SSS (2 jpegs, 50kb total)
Date: 4 Dec 2003 21:15:01
Message: <web.3fcfe8991c8ae7143e5041e90@news.povray.org>
I think it's beautiful.  You can make it look larger if you put some things
in the foreground and make the ground look more finely textured.  Also,
large, translucent ice formations look distinctly <a
href="http://aku-aku.com/images/antarctic/aa035.jpg">blue</a>.  Try adding
some color.

(<a
href="http://www.lakesuperiorphoto.com/upper%20peninsula%20winter/grand%20island%20fallen%20ice%20boulders.jpg">More</a>
<a
href="http://www.thefickeadventure.com/WorldTrip/NewZealand/WestCoast/BestCave.html">blue</a>
<a
href="http://www.losglaciares.com/en/parque/galeria/025.html">formations</a>,
<a href="http://www.photolib.noaa.gov/corps/corp2494.htm">another</a>)

It's not perfect but I think you knew that.


Post a reply to this message

From: George Pantazopoulos
Subject: Re: mlPOV SSS (2 jpegs, 50kb total)
Date: 4 Dec 2003 22:22:36
Message: <oprzougshnu942mt@news.povray.org>
Wow, a new dimension of realism for our renders :) I agree with some 
posters that could put some more objects in the foreground to emphasize the 
size of the glacier. Also try making it more blue!

George


On Thu, 04 Dec 2003 13:28:13 -0800, Samuel Benge <sbe### [at] hotmailcom> 
wrote:

> Hello everyone. I've got hills of ice.... or something loosely resembling 
> ice.
>
> In one image no subsurface scattering is used. In the other image, 
> lighting effects can be seen 'wrapping around' the hills.
>
> Ice_hill_not.jpg took 26 seconds to render.
> Ice_hillSSS.jpg took 9 minutes, 45 seconds to render.
>
> The SSS is a 'faked' version made in mlPOV and uses the projection 
> pattern. Some artifacts can be seen if you look closely. For instance, at 
> the bottom of the middle hill you can see horizontal lines caused by the 
> ground plane, which is also included in the SSS evaluation. Also, lines 
> following the contour of the tops of certain hills can be seen because of 
> the low samples and high scattering values I used.
>
> The SSS takes both light_sources into account, thus simulating light 
> scattering from both the sun and background sky.
>
> I should try this scene with media... or if somebody else wants to render 
> it I can make the source code available.
>
> Q's, C's?
>



-- 
Using M2, Opera's revolutionary e-mail client: http://www.opera.com/m2/


Post a reply to this message

From: Samuel Benge
Subject: Re: mlPOV SSS (2 jpegs, 50kb total)
Date: 5 Dec 2003 14:55:39
Message: <3FD0E2B9.9060504@hotmail.com>
Thanks George. I did make it a little blue already, but it looks like I 
need to add more color still. Some more objects would help it.....  but 
the whole scene needs to be remodeled.

George Pantazopoulos wrote:

> 
> Wow, a new dimension of realism for our renders :) I agree with some 
> posters that could put some more objects in the foreground to emphasize 
> the size of the glacier. Also try making it more blue!
> 
> George
> 


-- 
Samuel Benge

stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html


Post a reply to this message

From: Samuel Benge
Subject: Re: mlPOV SSS (2 jpegs, 50kb total)
Date: 5 Dec 2003 15:00:51
Message: <3FD0E3F1.1040107@hotmail.com>
Mack Tuesday wrote:

> I think it's beautiful. 


Thank you.

> You can make it look larger if you put some things
> in the foreground and make the ground look more finely textured.  Also,
> large, translucent ice formations look distinctly <snip>


Thanks for the reference. I think I'll go Googling to see what else I 
can find. My heightfields don't really lend a realistic appearance to 
the ice.... and I really need to fix the color.

 > It's not perfect but I think you knew that.

Yes, I do. The render was only made from my poor memory of what ice is 
really supposed to look like. If anything, it looks like salt crystals 
which have built up onto a pile of rocks... Or wax that was dripped onto 
something.


-- 
Samuel Benge

stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html


Post a reply to this message

Goto Latest 10 Messages Next 3 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.