|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I think I have found a new way to simulate subsurface scattering(SSS). I
have attached an image of an object with a yellowish diffuse and reddish
SSS.
Can you tell how I did it? I did not use media or photons. I did not use
double_illuminate.
Four stars to the person who figures it out.
--
Samuel Benge
stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html
Post a reply to this message
Attachments:
Download 'sss_test.jpg' (22 KB)
Preview of image 'sss_test.jpg'
|
|
| |
| |
|
|
From: Samuel Benge
Subject: Re: Subsurface Scattering: A Tuesday Mystery (21kb jpeg)
Date: 25 Nov 2003 21:38:03
Message: <3FC4120A.8000302@hotmail.com>
|
|
|
| |
| |
|
|
Oh yeah, and I used nothing but POV-Ray version 3.5;
Samuel Benge wrote:
> I think I have found a new way to simulate subsurface scattering(SSS). I
> have attached an image of an object with a yellowish diffuse and reddish
> SSS.
>
> Can you tell how I did it? I did not use media or photons. I did not use
> double_illuminate.
>
> Four stars to the person who figures it out.
>
>
> ------------------------------------------------------------------------
>
--
Samuel Benge
stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html
Post a reply to this message
|
|
| |
| |
|
|
From: Hughes, B
Subject: Re: Subsurface Scattering: A Tuesday Mystery (21kb jpeg)
Date: 25 Nov 2003 22:51:30
Message: <3fc42342@news.povray.org>
|
|
|
| |
| |
|
|
"Samuel Benge" <sbe### [at] hotmailcom> wrote in message
news:3FC### [at] hotmailcom...
> I think I have found a new way to simulate subsurface scattering(SSS). I
> have attached an image of an object with a yellowish diffuse and reddish
> SSS.
>
> Can you tell how I did it? I did not use media or photons. I did not use
> double_illuminate.
Hey Samuel. You deserve the four stars yourself for the stuff you've come up
with.
This one has a unique look. Layering of multiple surfaces? Perhaps including
a fade color too?
There's some irregularity of the shading in certain places (at corners of
the base) so seems that radiosity might also be employed for this.
Bob H.
Post a reply to this message
|
|
| |
| |
|
|
From: Dennis Miller
Subject: Re: Subsurface Scattering: A Tuesday Mystery (21kb jpeg)
Date: 25 Nov 2003 22:59:44
Message: <3fc42530$1@news.povray.org>
|
|
|
| |
| |
|
|
That's really excellent. After you announce the winner, may we see the code?
I really would love to try the effect.
Great work (as always!)
D.
"Samuel Benge" <sbe### [at] hotmailcom> wrote in message
news:3FC### [at] hotmailcom...
> I think I have found a new way to simulate subsurface scattering(SSS). I
> have attached an image of an object with a yellowish diffuse and reddish
> SSS.
>
> Can you tell how I did it? I did not use media or photons. I did not use
> double_illuminate.
>
> Four stars to the person who figures it out.
>
> --
> Samuel Benge
>
> stb### [at] hotmailcom
> See my website@: http://www.goldrush.com/~abenge/Top/index.html
>
----------------------------------------------------------------------------
----
Post a reply to this message
|
|
| |
| |
|
|
From: Samuel Benge
Subject: Re: Subsurface Scattering: A Tuesday Mystery (21kb jpeg)
Date: 25 Nov 2003 23:02:01
Message: <3FC425B7.5000900@hotmail.com>
|
|
|
| |
| |
|
|
Hi Bob, long time between greetings.
Hughes, B. wrote:
> Hey Samuel. You deserve the four stars yourself for the stuff you've come up
> with.
Yes, four stars for the introverted hermit :)
> This one has a unique look. Layering of multiple surfaces? Perhaps including
> a fade color too?
Close.....
> There's some irregularity of the shading in certain places (at corners of
> the base)
Maybe a more advanced version of what I'm doing could clean that up.
>so seems that radiosity might also be employed for this.
Nope, way off.
--
Samuel Benge
stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html
Post a reply to this message
|
|
| |
| |
|
|
From: Samuel Benge
Subject: Re: Subsurface Scattering: A Tuesday Mystery (21kb jpeg)
Date: 25 Nov 2003 23:05:52
Message: <3FC4269E.2020907@hotmail.com>
|
|
|
| |
| |
|
|
Dennis Miller wrote:
> That's really excellent. After you announce the winner, may we see the code?
Yes, of course! I will still need to fix a few things since it does not
currently work well with radiosity (but it should if things go well).
> I really would love to try the effect.
I have tested it successfully in a number of situations so far, and it seems to
perform well.
> Great work (as always!)
> D.
Thanks!
--
Samuel Benge
stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
In article <3FC### [at] hotmailcom>,
Samuel Benge <sbe### [at] hotmailcom> wrote:
> I think I have found a new way to simulate subsurface scattering(SSS). I
> have attached an image of an object with a yellowish diffuse and reddish
> SSS.
Very nice.
> Can you tell how I did it? I did not use media or photons. I did not use
> double_illuminate.
A semitransparent, porous isosurface filling the interior?
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
Post a reply to this message
|
|
| |
| |
|
|
From: Samuel Benge
Subject: Re: Subsurface Scattering: A Tuesday Mystery (21kb jpeg)
Date: 26 Nov 2003 02:47:53
Message: <3FC45AA8.4090607@hotmail.com>
|
|
|
| |
| |
|
|
Christopher James Huff wrote:
> Very nice.
Thank you Chris.
>"Can you tell how I did it?"
>
> A semitransparent, porous isosurface filling the interior?
Nope, pretty far off. You know, I've tried doing it that way, but could
never get any good results.
Here's a hint: this method doesn't take the interior of the object into
account at all.
--
Samuel Benge
stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html
Post a reply to this message
|
|
| |
| |
|
|
From: Nico
Subject: Re: Subsurface Scattering: A Tuesday Mystery (21kb jpeg)
Date: 26 Nov 2003 02:57:48
Message: <3fc45cfc$1@news.povray.org>
|
|
|
| |
| |
|
|
Samuel Benge wrote:
> I think I have found a new way to simulate subsurface scattering(SSS). I
> have attached an image of an object with a yellowish diffuse and reddish
> SSS.
>
> Can you tell how I did it? I did not use media or photons. I did not use
> double_illuminate.
>
> Four stars to the person who figures it out.
>
>
> ------------------------------------------------------------------------
>
The image is really nice and gorgeous...
Is your method faster than "regular" sss ?
Nico
Post a reply to this message
|
|
| |
| |
|
|
From: Samuel Benge
Subject: Re: Subsurface Scattering: A Tuesday Mystery (21kb jpeg)
Date: 26 Nov 2003 03:00:28
Message: <3FC45D9B.3000605@hotmail.com>
|
|
|
| |
| |
|
|
Nico wrote:
> The image is really nice and gorgeous...
Thanks.
> Is your method faster than "regular" sss ?
>
> Nico
If you are comparing it to media, then yes, it's much faster.
--
Samuel Benge
stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |