POV-Ray : Newsgroups : povray.binaries.images : My First Post (100k about) Server Time
19 Nov 2024 12:28:06 EST (-0500)
  My First Post (100k about) (Message 1 to 8 of 8)  
From: Pogo
Subject: My First Post (100k about)
Date: 15 Nov 2003 20:59:40
Message: <3FB6DA68.3090500@pakistanmail.com>
Well, here's my take on checkered plane/reflective sphere. The checkered 
plane isn't a plane, however, and the reflective sphere is out of sight, 
but I thought it looked kinda neat anyway. Hope the file's not too big...

Pogo


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Attachments:
Download 'reddot.jpg' (100 KB)

Preview of image 'reddot.jpg'
reddot.jpg


 

From: Dennis Miller
Subject: Re: My First Post (100k about)
Date: 15 Nov 2003 23:26:11
Message: <3fb6fc63@news.povray.org>
very nice. what is it? (meaning, how was it done..)
d.

"Pogo" <hah### [at] pakistanmailcom> wrote in message
news:3FB### [at] pakistanmailcom...
> Well, here's my take on checkered plane/reflective sphere. The checkered
> plane isn't a plane, however, and the reflective sphere is out of sight,
> but I thought it looked kinda neat anyway. Hope the file's not too big...
>
> Pogo
>


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From: JC (Exether)
Subject: Re: My First Post (100k about)
Date: 16 Nov 2003 09:48:15
Message: <3fb78e2f$1@news.povray.org>
Really nice looking.
You should render it at a square format.

JC

Pogo wrote:
> Well, here's my take on checkered plane/reflective sphere. The checkered 
> plane isn't a plane, however, and the reflective sphere is out of sight, 
> but I thought it looked kinda neat anyway. Hope the file's not too big...
> 
> Pogo
> 
> ------------------------------------------------------------------------
>


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From: Hugo Asm
Subject: Re: My First Post (100k about)
Date: 16 Nov 2003 13:20:29
Message: <3fb7bfed@news.povray.org>
It looks very very nice! And quite original too, in my opinion.
You say it's your first post, so I'll be the first to say welcome!

Regards,
Hugo


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From: Pogo
Subject: Re: My First Post (100k about)
Date: 16 Nov 2003 15:30:05
Message: <3FB7DEFA.606@pakistanmail.com>
Hiya! The image consists of three objects : The red sphere in the 
middle, a white disc with a fancy-pants normal pattern* (that somebody 
else used a short while ago so I stole it like the thief I am), and a 
large black sphere containing the disc and the red dot. The disc and the 
sphere both have reflection 1.0, and I set max_trace_level to 50. Any 
higher than that and the rendering would have taken too long. I could 
probably have gotten away with a lower value though...

Other than that, I used a touch of radiosity, default values except that 
I turned normals on, and two white lightsources.

*normal{
    average
    normal_map{
     [0.5 checker translate <0.5, 0, 0.5>]
     [0.5 checker translate <0.5, 0, 0> rotate <0,45,0> scale sqrt(2)]
    }
   }

A square rendering is probably a good idea. I'll get right to it.

Pogo


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From: Apache
Subject: Re: My First Post (100k about)
Date: 16 Nov 2003 18:26:46
Message: <3fb807b6$1@news.povray.org>
Unless it turns out to be better I prefer the round version  :P


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From: Pogo
Subject: Re: My First Post (100k about)
Date: 17 Nov 2003 14:24:45
Message: <3FB9210D.2060402@pakistanmail.com>
Here's the square(cubic) version. I think I like the round better, 
though. Also, I had to turn off radiosity to get this thing to render 
this year, and I discovered that it didn't really contribute to the 
scene at all...

Pogo


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Attachments:
Download 'reddot 2.jpg' (86 KB)

Preview of image 'reddot 2.jpg'
reddot 2.jpg


 

From: JC (Exether)
Subject: Re: My First Post (100k about)
Date: 17 Nov 2003 16:54:45
Message: <3fb943a5$1@news.povray.org>
This one is nice too, but I was more talking about rendering the round 
version with a square image (eg. 800x800), so that the edges are not 
cut. It was no artistic suggestion just a stupid technical one.   :-)

And, yes I forgot in first message, but be welcome of course,

JC

Pogo wrote:

> Here's the square(cubic) version. I think I like the round better, 
> though. Also, I had to turn off radiosity to get this thing to render 
> this year, and I discovered that it didn't really contribute to the 
> scene at all...
> 
> Pogo
> 
> ------------------------------------------------------------------------
>


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