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Hiya! The image consists of three objects : The red sphere in the
middle, a white disc with a fancy-pants normal pattern* (that somebody
else used a short while ago so I stole it like the thief I am), and a
large black sphere containing the disc and the red dot. The disc and the
sphere both have reflection 1.0, and I set max_trace_level to 50. Any
higher than that and the rendering would have taken too long. I could
probably have gotten away with a lower value though...
Other than that, I used a touch of radiosity, default values except that
I turned normals on, and two white lightsources.
*normal{
average
normal_map{
[0.5 checker translate <0.5, 0, 0.5>]
[0.5 checker translate <0.5, 0, 0> rotate <0,45,0> scale sqrt(2)]
}
}
A square rendering is probably a good idea. I'll get right to it.
Pogo
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