POV-Ray : Newsgroups : povray.binaries.images : cistern.jpg (96.4kb) Server Time
16 Nov 2024 02:25:03 EST (-0500)
  cistern.jpg (96.4kb) (Message 1 to 4 of 4)  
From: Samuel Benge
Subject: cistern.jpg (96.4kb)
Date: 23 Aug 2003 15:32:25
Message: <3F47C16B.C4D4BC3E@hotmail.com>
Okay, this is the last image for now. I can get away with posting three
images in a row without feeling guilty because I'm never here :)

This image was born out of a discussion I had with a friend about
building cisterns in the desert to help survive droughts without relying
on a public water utility. In real  life it would be impractical to use
so much concrete, but this is an idealised version.

Of course, comments and questions are always welcome.

~Sam Benge


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cistern2.jpg


 

From: Christoph Hormann
Subject: Re: cistern.jpg (96.4kb)
Date: 23 Aug 2003 16:20:26
Message: <3F47CC8A.EB080F55@gmx.de>
Samuel Benge wrote:
> 
> Okay, this is the last image for now. I can get away with posting three
> images in a row without feeling guilty because I'm never here :)
> 
> This image was born out of a discussion I had with a friend about
> building cisterns in the desert to help survive droughts without relying
> on a public water utility. In real  life it would be impractical to use
> so much concrete, but this is an idealised version.

Hi Sam,

nice to see you again here.

As usual impressive images.   Are all textures procedural or did you use
image maps for the concrete?  Realism could of course be additionally
improved by using an area_light.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 17 Jun. 2003 _____./\/^>_*_<^\/\.______


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From: Samuel Benge
Subject: Re: cistern.jpg (96.4kb)
Date: 23 Aug 2003 16:40:39
Message: <3F47D1A0.5531945F@hotmail.com>
Hello Chris, nice to hear from you again.

The textures are all procedural. Where the concrete appears to have a radial
streaking pattern I used the cylindrical warp. The ground is an average of
several patterns, stretched and facing different directions.

~Sam Benge


>
> Hi Sam,
>
> nice to see you again here.
>
> As usual impressive images.   Are all textures procedural or did you use
> image maps for the concrete?  Realism could of course be additionally
> improved by using an area_light.
>
> Christoph
>
> --
> POV-Ray tutorials, include files, Sim-POV,
> HCR-Edit and more: http://www.tu-bs.de/~y0013390/
> Last updated 17 Jun. 2003 _____./\/^>_*_<^\/\.______


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From: Tek
Subject: Re: cistern.jpg (96.4kb)
Date: 23 Aug 2003 22:45:12
Message: <3f4826b8$1@news.povray.org>
Really nice images. I particularly like the colours you've chosen for them, very
different to other pov images and really lending a unique style to your work. It
reminds me of the colours they use in the Matrix, with lots of secondary colours
(greens, oranges, and purples). Very effective, and moody.

Of the images themselves, good modelling, lighting, and clever use of
techniques. My only "criticism" would be they don't look realistic, but then I
don't think that was your intention and I certainly like the unreal feeling.

-- 
Tek
http://www.evilsuperbrain.com


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