POV-Ray : Newsgroups : povray.binaries.images : Brick wall [WIP, almost finished] (167k) Server Time
20 Nov 2024 06:30:57 EST (-0500)
  Brick wall [WIP, almost finished] (167k) (Message 1 to 8 of 8)  
From: Xilo Musimene
Subject: Brick wall [WIP, almost finished] (167k)
Date: 21 Jun 2003 13:54:27
Message: <3EF49BC7.8060109@hotpop.com>
Hi, I've almost finished my brick wall prototype...

I think I just need to add texturing to the bricks so that the filling 
between the bricks is of different color...

Also, there is a slight bug at the corner, but I think I'll leave it 
that way for a moment...

What do you think?

-- 
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/


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Attachments:
Download 'brickwall.smallsquare.jpg' (167 KB)

Preview of image 'brickwall.smallsquare.jpg'
brickwall.smallsquare.jpg


 

From: Xilo Musimene
Subject: Re: Brick wall [WIP, almost finished] (167k)
Date: 21 Jun 2003 14:35:04
Message: <3EF4A557.9030809@hotpop.com>
> Also, there is a slight bug at the corner, but I think I'll leave it 
> that way for a moment...

I just found a way to fix the problem; though I don't think it's a 
specially good way, it's just perfect for this kind of brick, it might 
not work properly with other kinds of brick...

-- 
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/


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From: gonzo
Subject: Re: Brick wall [WIP, almost finished] (167k)
Date: 21 Jun 2003 15:32:59
Message: <3ef4b2eb@news.povray.org>
Xilo Musimene <xil### [at] hotpopcom> wrote in message
news:3EF### [at] hotpopcom...
> Hi, I've almost finished my brick wall prototype...
>
> I think I just need to add texturing to the bricks so that the filling
> between the bricks is of different color...


You are using a heightfield?
Try a union with another heightfield for the mortar.  I just did that for my
wall heightfield macro and it looks great.
Not only can I have separate textures for bricks and mortar, but by changing
the relative size of the two heightfields the tiling is much less noticable.

RG


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From: bml
Subject: Re: Brick wall [WIP, almost finished] (167k)
Date: 23 Jun 2003 10:27:34
Message: <3ef70e56$1@news.povray.org>
"Xilo Musimene" <xil### [at] hotpopcom> wrote in message
news:3EF### [at] hotpopcom...

The edges look very wavy.
http://news.povray.org/povray.binaries.images/32032/?ttop=32188&toff=50


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From: Xilo Musimene
Subject: Re: Brick wall [WIP, almost finished] (167k)
Date: 23 Jun 2003 14:54:00
Message: <3EF74CC7.2050808@hotpop.com>
> You are using a heightfield?> Try a union with another heightfield for the mortar. 
I just did that for my
> wall heightfield macro and it looks great.
> Not only can I have separate textures for bricks and mortar, but by changing
> the relative size of the two heightfields the tiling is much less noticable.

Yes, that seems easy enough!  I should have it done within a few days!

Thanks,
   Xilo

-- 
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/


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From: Xilo Musimene
Subject: Re: Brick wall [WIP, almost finished] (167k)
Date: 23 Jun 2003 18:29:41
Message: <3EF77F56.4030401@hotpop.com>
> The edges look very wavy.

Do you mean the shape of the bricks?  Yea, the bricks are wavy, I can 
make any kind of brick, but that's the one I rendered...  I'll try to 
make a square type of brick with slightly round edges next time...

Xilo

-- 
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/


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From: JC (Exether)
Subject: Re: Brick wall [WIP, almost finished] (167k)
Date: 24 Jun 2003 02:41:28
Message: <3EF7F293.6030600@spam.fr>
You can even do a single hf combining several ones with more complex 
math functions (max and conditional functions) to generate height field 
and according color map. I'm currently also trying to generate a sort of 
finish map image.

I post an image of a wall I've made for my next IRTC, I'll post the code 
at the same time as my image. You can see that I have more troubles than 
you with the corner.  :-)

JC

gonzo wrote:
> Xilo Musimene <xil### [at] hotpopcom> wrote in message
> news:3EF### [at] hotpopcom...
> 
>>Hi, I've almost finished my brick wall prototype...
>>
>>I think I just need to add texturing to the bricks so that the filling
>>between the bricks is of different color...
> 
> 
> 
> You are using a heightfield?
> Try a union with another heightfield for the mortar.  I just did that for my
> wall heightfield macro and it looks great.
> Not only can I have separate textures for bricks and mortar, but by changing
> the relative size of the two heightfields the tiling is much less noticable.
> 
> RG
> 
>


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Attachments:
Download 'wall_hf.jpg' (102 KB)

Preview of image 'wall_hf.jpg'
wall_hf.jpg


 

From: Xilo Musimene
Subject: Re: Brick wall [WIP, almost finished] (167k)
Date: 29 Jun 2003 15:44:52
Message: <3EFF41B4.7080402@hotpop.com>
JC (Exether) wrote:
> You can even do a single hf combining several ones with more complex 
> math functions (max and conditional functions) to generate height field 
> and according color map. I'm currently also trying to generate a sort of 
> finish map image.

That's what I'll try to do...

Thanks,
   Xilo


-- 
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/


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