POV-Ray : Newsgroups : povray.binaries.images : Brick wall [WIP, almost finished] (167k) : Re: Brick wall [WIP, almost finished] (167k) Server Time
15 Nov 2024 14:21:23 EST (-0500)
  Re: Brick wall [WIP, almost finished] (167k)  
From: JC (Exether)
Date: 24 Jun 2003 02:41:28
Message: <3EF7F293.6030600@spam.fr>
You can even do a single hf combining several ones with more complex 
math functions (max and conditional functions) to generate height field 
and according color map. I'm currently also trying to generate a sort of 
finish map image.

I post an image of a wall I've made for my next IRTC, I'll post the code 
at the same time as my image. You can see that I have more troubles than 
you with the corner.  :-)

JC

gonzo wrote:
> Xilo Musimene <xil### [at] hotpopcom> wrote in message
> news:3EF### [at] hotpopcom...
> 
>>Hi, I've almost finished my brick wall prototype...
>>
>>I think I just need to add texturing to the bricks so that the filling
>>between the bricks is of different color...
> 
> 
> 
> You are using a heightfield?
> Try a union with another heightfield for the mortar.  I just did that for my
> wall heightfield macro and it looks great.
> Not only can I have separate textures for bricks and mortar, but by changing
> the relative size of the two heightfields the tiling is much less noticable.
> 
> RG
> 
>


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wall_hf.jpg


 

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