You can even do a single hf combining several ones with more complex
math functions (max and conditional functions) to generate height field
and according color map. I'm currently also trying to generate a sort of
finish map image.
I post an image of a wall I've made for my next IRTC, I'll post the code
at the same time as my image. You can see that I have more troubles than
you with the corner. :-)
JC
gonzo wrote:
> Xilo Musimene <xil### [at] hotpopcom> wrote in message
> news:3EF### [at] hotpopcom...
>
>>Hi, I've almost finished my brick wall prototype...
>>
>>I think I just need to add texturing to the bricks so that the filling
>>between the bricks is of different color...
>
>
>
> You are using a heightfield?
> Try a union with another heightfield for the mortar. I just did that for my
> wall heightfield macro and it looks great.
> Not only can I have separate textures for bricks and mortar, but by changing
> the relative size of the two heightfields the tiling is much less noticable.
>
> RG
>
>
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