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Hi all,
I did a little experiment with photons, I wanted to check how the
lighting was working with reflected light. I thought it was quite nice
to look at.
I think it also shows well how photons work, and what photon_density is
interesting for, the only thing you need to do is to look on the ground,
at the light reflected by the cube (which is what we would expect,
uniform and nice), and the light reflected by the cylinder (which has a
strange look and some irregularities). This is due to the scattering of
light rays on the cylinder.
Well, all of you probably already know that stuff, but i hope some (as
me) didn't, :-)
JC
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On Wed, 21 May 2003 14:13:57 +0200, JC (Exether) wrote:
> Hi all,
>
> I did a little experiment with photons, I wanted to check how the
> lighting was working with reflected light. I thought it was quite nice
> to look at.
>
> I think it also shows well how photons work, and what photon_density is
> interesting for, the only thing you need to do is to look on the ground,
> at the light reflected by the cube (which is what we would expect,
> uniform and nice), and the light reflected by the cylinder (which has a
> strange look and some irregularities). This is due to the scattering of
> light rays on the cylinder.
>
> Well, all of you probably already know that stuff, but i hope some (as
> me) didn't, :-)
>
> JC
Well that's a really pretty photons scene, but, as you may have guessed,
most of us are used to these kinds of effects. I guess everyone has to
start somewhere though, and I look forward to your future creations! :-)
--
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE
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