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On Wed, 21 May 2003 14:13:57 +0200, JC (Exether) wrote:
> Hi all,
>
> I did a little experiment with photons, I wanted to check how the
> lighting was working with reflected light. I thought it was quite nice
> to look at.
>
> I think it also shows well how photons work, and what photon_density is
> interesting for, the only thing you need to do is to look on the ground,
> at the light reflected by the cube (which is what we would expect,
> uniform and nice), and the light reflected by the cylinder (which has a
> strange look and some irregularities). This is due to the scattering of
> light rays on the cylinder.
>
> Well, all of you probably already know that stuff, but i hope some (as
> me) didn't, :-)
>
> JC
Well that's a really pretty photons scene, but, as you may have guessed,
most of us are used to these kinds of effects. I guess everyone has to
start somewhere though, and I look forward to your future creations! :-)
--
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE
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