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Many thanks to you guys, I found the bug and corrected it, now I can
scan any povray objects to make them into an opengl object!
The first image is my object rendered with POV-Ray.
The second image is the result of the scan showed by my OpenGL program.
The second image is a stereogram, meaning you can look at it with eyes
x-crossed and you will see the distance.
Thanks,
Xilo
--
Dedicated to audio/visual and interactive artwork.
Author of The Primary Colors of CSound:
http://www.geocities.com/simonlemieux/PCCS/index.html
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Attachments:
Download 'blob-pov.jpg' (6 KB)
Download 'blob-gl.jpg' (134 KB)
Preview of image 'blob-pov.jpg'
Preview of image 'blob-gl.jpg'
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Except that my eyes can't separate that much!
Your code is nice, but as you probably know, it won't trace all objects very
well. If you want a more complete solution, check out this:
http://jgrimbert.free.fr/pov/patch/tessel/index.html
Regards,
Hugo
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But it's a cross-eyed one, Hugo. It works very nicely. Good job, Xilo.
Cheers!
Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
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> But it's a cross-eyed one, Hugo.
I don't drink that much. ;o)
Maybe if I stand far away from the computer?
But I can usually not make it work.
Regards,
Hugo
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> Maybe if I stand far away from the computer?
> But I can usually not make it work.
You sure can... you only need a little practice, you need to be about 1
or 2 feet (or as usual) away from the screen.
Align your head so it is perfectly perpendicular to your screen width.
Then cross your eyes so the two images mix toghether in a blurred
anomally, then just relax let the blur become clear by your natural
brain function to focus. Your eyes will eventually focus on each object
and will form a real 3D perspective...
You only need to relax and try!
Btw, it's worth it, the look of the shape in 3D is pretty nice.
I'm used to make stereograms in OpenGL to visualise 3D objects I make,
so eventually you'll see more of them! (Should I write a quick tutorial
to seeing stereograms?)
Xilo
--
Dedicated to audio/visual and interactive artwork.
Author of The Primary Colors of CSound:
http://www.geocities.com/simonlemieux/PCCS/index.html
Post a reply to this message
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> http://jgrimbert.free.fr/pov/patch/tessel/index.html
I tried checking it and I seem unable to connect to the server... Is it
possible it is down?
Thanks,
Xilo
--
Dedicated to audio/visual and interactive artwork.
Author of The Primary Colors of CSound:
http://www.geocities.com/simonlemieux/PCCS/index.html
Post a reply to this message
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Xilo,
You might not need to go to the trouble of
making one yourself. There are a handful of
web pages out there that provide instruction
on cross-eye and parallel "free viewing".
BTW: It is called free viewing because
no device, like a stereoscope, is used.
Try this one for cross-eye stereo free viewing.
http://www.starosta.com/3dshowcase/ihelp.html
Harolddd
"Xilo Musimene" <xil### [at] hotpopcom> wrote in message
news:3EB### [at] hotpopcom...
>
> I'm used to make stereograms in OpenGL to visualise 3D objects I make,
> so eventually you'll see more of them! (Should I write a quick tutorial
> to seeing stereograms?)
>
> Xilo
>
> --
> Dedicated to audio/visual and interactive artwork.
> Author of The Primary Colors of CSound:
> http://www.geocities.com/simonlemieux/PCCS/index.html
>
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> You might not need to go to the trouble of
> making one yourself. There are a handful of
> web pages out there that provide instruction
> on cross-eye and parallel "free viewing".
> BTW: It is called free viewing because
> no device, like a stereoscope, is used.
Yes, you are right, eventually I'll remake my website with a more
pleasant interface and I'll have a stereograms section with, links to
tutorials like the one you sent!
Thanks a lot!
Xilo
--
Dedicated to audio/visual and interactive artwork.
Author of The Primary Colors of CSound:
http://www.geocities.com/simonlemieux/PCCS/index.html
Post a reply to this message
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